Generic damage reduction effects now stack multiplicatively rather than additively.
Previously some careers have had the potential to stack damage reduction effects in such a way that they become impervious to damage. This was changed to address the stacking of damage reduction, while also opening up more options to add more sources of damage reduction into the game.
Could you explain better this point?
Is it just… a bare nerf? It means that FK himself has less damage reduction (since it’s a sum of passive + aura)? And it means that a BW or BH or Shade (just to do a couple of examples) get less damage reduction from Footknight’s aura just because they already have some damage reduction?!
Well, I don’t like it.