1h Sword: Good. This weapon is solid at its role as mobile hordeclear, headshot multipliers are always a good way to reward skilful play. The problem is that it feels redundant when the Greatsword is now more mobile and the M&S is the same or better at everything now.
1h Mace: Mostly good. The weapon maintains its identity as a mobile CC tool with moderate hordeclear and AP, and is still rightly outshone by hordeclear weapons.
Greathammer: Good. Bear in mind because the profile of the heavy was pasted into the push-attack, it now counts as a heavy for Grimnir’s Focus on Slayer.
2h Sword: Mostly good. Giving more power to lights was needed, but it doesn’t feel right to be so mobile with heavy attacks, consider increasing the MS slowdown again, 1h sword loses its niche by now being less mobile than the GS.
Mace & Sword: Too good. This weapon feels very strong now. In fact its hordeclear is crowding out 1h sword, much the same as the greatsword does. Consider removing Linesman from the heavies (there’s also a problem with the heavy’s cleave where it’s higher than it should be).
Halberd: Good. This is one of the best changes of the BBB; the weapon maintains its diverse attack patterns and has multiple styles of playing, overall feels more fluid and functional. One thing I will mention is that in the rebalance mod the heavy sweep had armour sliding, which I think would greatly benefit it now. Just some way to make the heavy sweep feel more rewarding with such a long windup.
Executioner Sword: I don’t think it needed a nerf. It has its weaknesses, and its high pickrate wasn’t because it was overtuned but because most of Kruber’s other options were notably lacking. Having said that, the weapon is very strong, and if I were to change it at all I would shift damage from its light attack bodyshots to headshots, so most of its damage is loaded into headshotting.
Tuskgor Spear: Good nerf to the weirdly high innate BCR. HOWEVER, while closer to being balanced, the design of the weapon feels odd for a spear. Perhaps something for the future, but a spear’s strength should be in its thrusts, not in its sweeps, just feels weird. If it was reworked I think a good idea would be to make its identity the same, but through cleaving thrusts instead of sweeps.
Handgun: Good. This is a good QoL buff, though I would prefer to see its unscoped spread be a little less… spread.
Empire Longbow: I think an option for toggling auto zoom needs to exist. Currently when you try to do consecutive zoomed shots, there’s an annoying delay before zooming out again.
-Trample: I like this because it makes you feel like an actual battering ram, however I don’t think it should go through bosses.
FK’s other talents need more testing ATM, I only have feedback for Trample currently.
The nerf to WiO was deserved, but also deserves more. Ready for Action could do with not being so strong. Frankly while he’s still giving such an enormous amount of THP on ult it will always make him the top tier Kruber pick.
THP and DR feels too much like it’s encroaching on FK’s defense-support identity and makes FK pretty well obsolete given how much offensive power Merc gets himself as well. All I know is that currently Merc is much too powerful with his ability having so many defensive bonuses packed into a 90s CD. That’s not to mention Merc has the highest base ability generation in the game, meaning he gets more CDR for being hit/hitting things than anyone else.