# MVP - Mission Board minimal rework

**URL:** <https://forums.fatsharkgames.com/t/mvp-mission-board-minimal-rework/73224>\
**Category:** Gameplay Feedback\
**Created:** [January 15, 2023, 5:15am UTC](https://forums.fatsharkgames.com/t/mvp-mission-board-minimal-rework/73224 "2023-01-15T05:15:09Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Reginald](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/reginald/32/63707_2.png) [@Reginald](https://forums.fatsharkgames.com/u/Reginald)\
**Post date:** [January 15, 2023, 5:15am UTC](https://forums.fatsharkgames.com/t/mvp-mission-board-minimal-rework/73224/1 "2023-01-15T05:15:09Z")

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I have played a bit more of the game (because dammit your combat is so addicting even if the systems surrounding it blow!) I think I have a solution to the mission board problem, at least without having to rework the whole thing. I’ve taken stabs at it before, and I don’t think I can make everyone happy. But I think this idea is low effort, **like one sprint** , and can make your players happier while you look into a rework. It will probably also directly resolve a bug I’ve noticed on the mission board where sometimes missions just vanish without their timer expiring, only to randomly re-appear.

For previous attempts, and ideas of mine, see these posts:

> [@HOW TO SAVE Darketide: Monetization, Content Prioritization - Friendly Advice from a Product Manager](https://forums.fatsharkgames.com/t/how-to-save-darketide-monetization-content-prioritization-friendly-advice-from-a-product-manager/72064/12):
>
> I have read the replies and I think it would be easiest to simply explain my justification rather than enter each critique line by line. I originally had spent some time explaining my position on why content was more important than redesign, but I scrapped it to save everyone time. If you’ve gotten to this part of the thread then you’re invested now so its on you not me! Fundamentally I think I have a core strategy difference from many of the posters in this thread. I understand what they (and …

> [@HOW TO SAVE Darketide: Monetization, Content Prioritization - Friendly Advice from a Product Manager](https://forums.fatsharkgames.com/t/how-to-save-darketide-monetization-content-prioritization-friendly-advice-from-a-product-manager/72064):
>
> Edit - I thought it might be fun to track the changes made against those I proposed. As I’ve mentioned before I work as a Technical Product Manager. I had half a big long analysis written up but lets just scrap that. We’re all short on time. Your gameplay is awesome, the product surrounding it is a disaster. As a consequence you are currently eating some pretty bad reviews and are bleeding players. That’s the whole intro. How do you fix it? Content. And fast. I will put things in order of pr…

**MVP objective:**  
Make players happier with missions selection  
Improve player retention  
Reduce friction for mission selection

**User Story:**  
As a user  
I want to be able to play missions that I like and that are interesting to me, at the difficulty I want to play them at, when I want to play them

**Acceptance Criteria:**

**Criteria 1:**  
GIVEN the mission board  
THEN populate 6 randomly chosen missions with no duplicates allowed  
Note: this is a direction reduction in the number of missions.

**Criteria 2:**  
GIVEN the mission board is being accessed by a player  
WHEN the player selects a mission  
THEN allow the player to choose their preferred difficulty for that mission

**Criteria 3:**  
GIVEN the mission board  
THEN populate 1 low intensity modifier  
AND THEN populate 2 high intensity modifiers

**Criteria 4:**  
GIVEN the mission board  
THEN populate 0-2 other modifiers

**Discussion:**  
The user story isn’t entirely satisfied by the acceptance criteria. I know that. The point is that I believe the above criteria solve _half_ the problem and this could be achieved quickly. Personally I prefer to play high intensity damnation missions because, despite the lag, I dig the challenge. Currently there are usually 1-2 damnation missions available. Of these I may not like either map (or have already played it last cycle), and its fully possible for one to have Hunting Grounds (which I do not play) and one to have Low Intensity (which I find boring). This means it is a common occurance for me to have 0-1 damnation missions to play every 90+ minutes. With these changes players aren’t necessarily going to get to choose their exactly preferred mission. But it does mean that other players will always have at least 6 distinct missions to choose from, 1 low intensity mission will be available for new players looking to learn a new difficulty or clear a penance at any time.

I believe most players will be reasonably happy being able to choose from 6 missions with various modifiers at least until some other system can be designed and implemented.
