Whoever designed chargers deserves a special place in the warp and whoever decided to have a bunch of them spwaning every minute does not deserve a place at all!!!
always count on ogryn ![]()
karsolas +25%maniac make em a whack a mole/a dime a dozen
Haha it’s like a mini game in itself.
Not 1, but at least 3 will be targeting you. The rest against other team mates.
I’m counting the dodges, 1, 2, 3 as I tap side move each one doing congo line dash, then I finally attack one of them. I see people flail around in random and I admit it’s hilarious. One dude got thrown off into the ONLY tiny gap in area with ledge like a golf game hole in one to insta death.
There is one enemy type spam FS have yet to give us in quickplay event. Remember mortis trials wave with 20 trappers all at the same time. Far more deadly than 2 Daemonhost. I bet we can’t wait for that!
to be honest, without the nerf to power creep, this jank is about the only thing keeping one on his toes.
so far when the conga line comes charging and in a tasty chunk, karsolas horizontal heavy is like a scythe through wheat.
must check my own replays but 3 in one swing isn’t unusual.
yes, nr6-8 one of them in a different angle or a bit timed off is gonna juggle you into the next that grabs you and so on, but after finally getting a pummeling (and thats about the only mutant related damage you’ll get, fire around not accounted for) it aint so bad as much as annoying
dogs though, they’re the real pain in the ass if you don’t pre aim your rumbler or big boom ![]()
Cleavers also make short work of them
aye that they do ![]()
yet currently I’m taking my pick again for a spin in case some crusher cluster comes visiting ![]()
I been using the paul alot lately it’s really good now
well not going anywhere for the next 3-4 weeks has me thinking of dusting off the good ol poop shovel.
Paul seems a bit long on the cooldown between the specials, no?
Yeah it is but with skullcrusher and bromentum it’s really good even unpowered, think of the charge more like grenade you can use every 12 (I think?) seconds.
welp, until nurgle gets purged inside I’m reduced to theory crafting for the time be ![]()
but I got a weapon of every kind in my arsenal, as soon as I’m back home again I’ll “paul” around the psykanium ![]()
I’ll probably Master it and give it a go at some point. Any advice surrounding its Rework?
I use it with skullcrusher and bromentum with flak+maniac and I have both slam and impactful for maximum stagger, the special can oneshot everything that isn’t a crusher or a mauler (I think it would have oneshot pre buff crushers) and annihilate tightly packed trash enemies. It is a very safe weapon to use since anything that doesn’t die gets staggered.
I have no problem with the number of mutants, but spamming their sound effect is annoying as hell. They need to add at least two more alternative sounds for them.
Just the usual brainless LMB spam. Heavy spam for cleaves is a trap since they’re excruciating slow even with HH. I’m petty sure Branx heavies are faster.
Power Surge+Skullcrusher
Special will vapourize w/e you hit (excluding H40) and a good amount of the surrounding chaff.
Talents that buff explosions work on special.
I kinda agree. I weave heavies in for a bit of crowd control and stagger when needed.
Idk how effective it is but I like powering it up for a charged heavy sweep on crowds. Reminds me of Sauron with his mace:

Not exactly game changing but H1 > L4 loops to L1 if you do/don’t want to switch to single target during a combo
Power Surge basically doubles special attack damage if you hit armor. I actually don’t know if that applies to dreg bruiser heads (it should because it’s flak, right?) does a thing
L3 L4 loop increase in attack speed as an unlisted passive if you just want to turn on the autoclicker ig
Powered up state still short and you can get staggered out of it which is still the most annoying aspect of activated weapons since game launch.
It doesn’t here is with power surge:
Edit: power surge doesn’t suck it just doesn’t do exactly what it says it does.
I tested it a while back and iirc it does like, 200 more damage to armoured enemies. Really not worth it imo.
It should do twice considering how it’s worded but it doesn’t right now.