Mortis Trail spam issue

I waited awhile befor creating this topic because I wanted to wait to see if there was better and better tools later on down the road that would make this not an issue but as time went on and I reached level 30 on 4 characters tried over 12 different maxed builds. i have found this.

Trails are way to lazy on a core game design stand point and would like to see more changed or more limits on the RNG on how it picks what ads it chooses to spawn in.

when you play on harder and harder game modes the game does the same thing game designers have done since the 90s when they cant figure out how to make something harder. witch is just increasing hp and damage for the ads while also spaming more of the same powerful anti player ads

how do I mean anti player? well by having an ad that can strip the player of control lock them in a state where they cant play while still allowing them to take damage is anti player your not allowing for fun or for interesting gameplay moments your actively pulling away the controler from the player and asking them to be okay with it.

it wouldnt be such a big deal if it was just one or two of them in a horde, but on the higher difficulties, i offten see more trappers, honds, pox busters, reapers, bulk wards and mutains then anything else.

this is a problem because if its possaible for the player to run into a game where 80% of the things your asking them to fight can all either kill you in a peco second or stun lock you forcing you too watch your self die. then the game at its core fails to do the one thing games are ment to do on a concept level.

that is being fun. there for I suggest we add a limit that if the game detects X number of trappers, it cant spawn any more, same should apply to the rest, and rather then uping how much hp they have or damage they deal they make their ai attack paterns harder, like sometimes they block or douge sometimes they regroup to attack with more force. that would be far more interesting then just lazisly giving them more stats as any kid over the age of 3 could think of that and do that. prove your worth as game designers and show us that you have more ideas then simply adding more stun locks and more hp and damage too the things you ask us too fight.