# More classes?

**URL:** <https://forums.fatsharkgames.com/t/more-classes/90285>\
**Category:** General Discussion\
**Created:** [December 31, 2023, 4:13pm UTC](https://forums.fatsharkgames.com/t/more-classes/90285 "2023-12-31T16:13:47Z")\
**Posts on this page:** 1\
**Showing post:** 51

<div class="post-metadata">

**Author:** ![Heretical\_Cactus](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/heretical_cactus/32/73867_2.png) [@Heretical\_Cactus](https://forums.fatsharkgames.com/u/Heretical_Cactus)\
**Post date:** [January 2, 2024, 5:04pm UTC](https://forums.fatsharkgames.com/t/more-classes/90285/51 "2024-01-02T17:04:08Z")

</div>

In fairness, new archetype (What a lot call Classes) have never been mentioned by FS, only classes (Sub Classes), which we got with the new branches, but there is nothing saying atm that there will only be those current branches.

> **Currently we settled** in on a three blitz, three combat ability and three keystone configuration per talent tree, with a varied assortment of talents and stat nodes to provide the core of the tinkering space.

> [@Dev Blog: Class Overhaul](https://forums.fatsharkgames.com/t/dev-blog-class-overhaul/82971):
>
> Hello Devoted Rejects! My name is Mats Andersson, also known as the resident Combat guy, Lead Combat Designer or just “Ratherdone” around the interwebs. I’d like to tell the story of the Darktide team’s new take on classes and all the player choice and build availability that comes with it. This update is the result of a wide collaboration throughout the project as changing the core of what defines a player character has far-reaching implications on many pa…

---

_[View the full topic](https://forums.fatsharkgames.com/t/more-classes/90285)._
