Notice we’re not a frequent poster.
It’s inherently problematic to be subjected to changes in a game which works just fine because some players think it doesn’t work fine. This is essence are what any call for nerfs are, player A thinks aspect A in a game is a problem because of a personal reason, player A then decides to advocate aspect A be changed to suit them while ignoring that this opinion may not be shared.
By telling players to drop difficulty one is are essentially telling them how to play what can arguably be a single player game (especially those who play private games with bots). One is also telling them to accept that they cannot access content in parts of the game they own because apparently they do not deserve to access it. OP builds can be even argued as good for this purpose, it allows less skilled players to play all of the game, even parts they cannot normally reach.
@FrivolousWizard
Regarding hagbane, do not understand the hype, never have understood it and still do not. Personally do not achieve record damage using it, it’s (in our opinion), an awful weapon to begin with. Low ammo count, unable to 1 shot specials instantly, endless friendly fire (mean you want to make other players in your game not enjoy the game, use hagbane, while they removed the FF indicator, taking endless “green” ticks is still quite annoying), pathetic base ticks. Is the gimmick that it must be used with a strength potion?
1h axe is garbage and nothing has changed this. 1h sword is essentially a weaker version of D/D and nothing has changed this. Just as 2h sword is garbage. Elf weapon choices have been limited since launch by FS choices. If FS wanted to make other weapons viable they should actually do that. Nerfing “strong” weapons does not make others viable if they are inherently bad. Take S/S, great for horde clear, but against armor they’re completely useless as heavy 1/2 are pathetically weak. So you shoot armoured, except you don’t have huntman armor piercing ability on any bow (except MFB now) so what do you do? You headshot. What if you can’t aim consistently? You don’t use the weapon. Use a glaive, use a spear, use D/D on crit build that can cleave hordes just as easily and delete armoured with heavy 1 headshots. Inherently bad weapon design is what limits their viability, not the presence of other stronger choices.
Hate on elf class has been prevalent since launch if memory serves. Elf is a high skill ceiling class where in good elf players leave everyone in the dust as her kit is fundamentally good with exceptionally high damage and ability to survive through mobility. SoT is the latest addition to this trend.
Red weapons are partly the illusion (it glows and looks awesome) and the ease of rerolling as it is guaranteed to reroll max. The rolling aspect is part of the game that is actually very grindy and does not help keep players in the game. This in a way is why wastes is so much more fun, gear isn’t relevant, you pick your boons as you go (and get some assigned to you via RNG) and that’s it. No hours spent on the crafting screen trying to roll that elusive 2 combo perfectly (if you don’t have red).
Completely agree with the levelling process, too slow. They did make one good change which was move THP to the first talent, when it was the level 20+ talent that was quite absurd as anyone before level 20 was gimped.
Nerfing equipment only penalizes less skilled players. A simple example is head shot vs body shot damage. Nerfing body shot damage but not changing damage per hit does not affect a player who can headshot 9/10 times, it does affect a player who can only do it 5/10 times who will now struggle more. The 9/10 player is still doing the same as before.
Why can’t higher skilled players simply choose to not use overpowered options? Do not understand this, if you think it’s broken, do not use it? If you’re insisting on using it, then are you not creating/contributing to the very problem you are aggrieved by? Why insist on a blanket affects everyone solution?
QP players being clueless also demonstrate a need for jack of all trades builds that can do anything. You play with an inherent assumption the other 3 are useless and you must do everything yourself. If they’re competent that’s a pleasant surprise.
@Rebel
Ranged THP wasn’t necessarily a bad thing. It allowed a team to recover from what would otherwise be a wipe by safely being able to recover some HP before they could find healing items. Do not see why a team should be penalized with a wipe just because of some hickups. Maps do take time.
Personally never found issue with it, only one case comes to mind that made us go “this is a bit absurd”, a pyromancer with probably cheat engine firing ultimates every 2 seconds.