Moonfire Bow is Overpowered

It’s honestly kinda tricky to balance with just damage changes. How do you get it in a place where it’s not just lazy body shot longbow + bonus AoE, or low skill floor but inferior longbow + bonus AoE. I don’t know how much room for a unique identity there is within its current design space. If we’re gonna go with just number tweaks, I’d be more inclined to tinker with energy consumption/regen rate. At least burst damage with lower consistent DPS is kind of an identity that can have a niche, but it’s still gonna be incredibly hard to balance across WS vs melee classes.

So I guess my question then is, is Moonbow’s current shtick fundamentally balanceable? If not what role could it fill instead that could be kept in line without being made irrelevant?

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