# Mods and how Fatshark should handle them, in your opinion

**URL:** <https://forums.fatsharkgames.com/t/mods-and-how-fatshark-should-handle-them-in-your-opinion/97257>\
**Category:** General Discussion\
**Created:** [July 17, 2024, 12:07pm UTC](https://forums.fatsharkgames.com/t/mods-and-how-fatshark-should-handle-them-in-your-opinion/97257 "2024-07-17T12:07:43Z")\
**Posts on this page:** 1\
**Showing post:** 84

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**Author:** ![anon73549677](https://avatars.discourse-cdn.com/v4/letter/a/da6949/32.png) [@anon73549677](https://forums.fatsharkgames.com/u/anon73549677)\
**Post date:** [July 19, 2024, 4:46pm UTC](https://forums.fatsharkgames.com/t/mods-and-how-fatshark-should-handle-them-in-your-opinion/97257/84 "2024-07-19T16:46:06Z")

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> [@PSI2007](#):
>
> Mods are not an issue. YOU make it an issue over basically NOTHING.

Mods aren’t the issue, but there is a small subset of players who do use mods to harass and annoy others. The modding policy specifically addresses this, and players disrupting games should be reported:

> [@Darktide Modding Policy](https://forums.fatsharkgames.com/t/darktide-modding-policy/75407/1):
>
> Players found using any mods falling within any of the below categories in a way that affects other unmodded players will be subject to a prompt warning and possible ban from the game service.
> 
> - Using mods that directly affect unmodded players’ experience of the game and/or is used to grief other players.
> - Examples: Speed hacks, outright cheating in missions, etc.
> 
> - Using mods that affect the stability/performance of the game service.
> - Using mods that devalue other players’ investments (time or monetary) in the game
> - Examples: Bypassing progression, penances or contracts, unlocking of premium cosmetics and currencies in the game service.
> 
> - Toxic behaviors reported as an indirect result of using mods.

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