Microstuttering on Explosions

Issue Type (Required):

Performance

Issue Description (Required):

Explosions cause microstuttering, no matter what settings i’ve used so far. Went through all possible Worker Thread numbers, different upscalers etc but any explosion from a Grenade (most noticably Ogryns Box) causes a microstutter

The only way i’ve been able to fix this was by lowering the ‘particles_capacity_multiplier’ to 0.9 and below, which would be fine but it immediately breaks Sniper’s Laserpointer and beyond 0.6 it breaks Gunner Fire completely

[PC] Do You Use Mods? (Optional):

Yes, and I’ve tried disabling them

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

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My Geforce RTX 3090 runs into the same issue due to the poor effect optimization in this game engine.

For some reason the devs seem to prioritize visual effects (smoke & explosion particles) over game performance. Which is odd for a game that basically revolves around reacting to enemy attacks within a second.

If the game engine cannot handle all the particles during explosions then we should finally get an option to turn them off.

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