# MF change ideas

**URL:** <https://forums.fatsharkgames.com/t/mf-change-ideas/93315>\
**Category:** Gameplay Feedback\
**Created:** [April 12, 2024, 11:26pm UTC](https://forums.fatsharkgames.com/t/mf-change-ideas/93315 "2024-04-12T23:26:20Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![CobaltNinja](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/cobaltninja/32/71678_2.png) [@CobaltNinja](https://forums.fatsharkgames.com/u/CobaltNinja)\
**Post date:** [April 12, 2024, 11:26pm UTC](https://forums.fatsharkgames.com/t/mf-change-ideas/93315/1 "2024-04-12T23:26:21Z")

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Small list of things to change to maybe make Marksman’s Focus a more viable keystone.

- Base keystone: Fine as is IMO.
- Chink In Their Armour: Change bonus to 1.5% Rending per stack - 15% at 10 stacks, 22.5% at 15 stacks. Remove all-or nothing trigger.
- Long Range Assassin: Fine.
- Camouflage: You have 5% reduced Threat per stack of Marksman’s Focus, causing enemies to target you less frequently. No longer mutually exclusive with LRA.
- Tunnel Vision: Change to **Reposition:** During periods where you are immune to MF stack decay, you have +25% Movement Speed.

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**Author:** ![Kambrin](https://avatars.discourse-cdn.com/v4/letter/k/c68b51/32.png) [@Kambrin](https://forums.fatsharkgames.com/u/Kambrin)\
**Post date:** [April 14, 2024, 7:27am UTC](https://forums.fatsharkgames.com/t/mf-change-ideas/93315/2 "2024-04-14T07:27:31Z")

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I truly think all the keystone needs for the community to accept it would rephrasing the tooltip from

> [@](#):
>
> sprinting, sliding and walking removes stacks

to

> [@](#):
>
> stacks remain for 3 seconds upon weakspot kill, but decay with movement if not getting weakspot kills.

or something to that effect roughly. There’s probabyl a better way to word what I’m trying to say, but I can’t think of it right now.

basically the current tooltip just makes people think they have to stand still for it because apparently nobody reads the thing in full. The tuning on it is incredibly powerful and mechanically it feels good to me ingame. I don’t think it needs any change other than the tooltip needing to emphatize that you CAN move. It’s not the stand still keystone.

Unless this happens, it will always, ALWAYS be the “standing still kills u so it’s bad!” keystone. You could double all the bonuses and people would still just say that

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [April 21, 2024, 7:27am UTC](https://forums.fatsharkgames.com/t/mf-change-ideas/93315/3 "2024-04-21T07:27:38Z")

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