# Making Heresy great again!

**URL:** <https://forums.fatsharkgames.com/t/making-heresy-great-again/81358>\
**Category:** General Discussion\
**Created:** [June 24, 2023, 7:50pm UTC](https://forums.fatsharkgames.com/t/making-heresy-great-again/81358 "2023-06-24T19:50:36Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Jonboy](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/jonboy/32/79392_2.png) [@Jonboy](https://forums.fatsharkgames.com/u/Jonboy)\
**Post date:** [June 29, 2023, 9:42am UTC](https://forums.fatsharkgames.com/t/making-heresy-great-again/81358/7 "2023-06-29T09:42:03Z")

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I have two viewpoints on Heresy, based on experience being on either side of the skill/gear leap.

Early on, coming up through the ranks (and yes, I played Legend VT2 - didn’t buy the expansion), the jump from Malice to Heresy was _huge_.

I found several weapons I had been using just “didn’t work” at that level, for my skill. e.g. Trauma staff, catachan sword. Handling large hordes with a few elites thrown in is a huge leap from what you see at Malice T3. I’d just get swarmed.

I think it’s also the first time you really have to get in to the stride of melee first, gun second when things get tough, which is a fairly alien concept outside fatshark games.

As a T5/T5+ player now looking back; I _ **hate** _ playing Heresy … e.g. for Melk’s tasks. I hate it because there are players in there who are just a liability and not good enough yet to get through those levels, and so trigger a wipe. BUT - and I say this openly - that’s a ME problem. I’m in there for the WRONG reasons - e.g. to finish off Melk’s tasks, or try something out. I’ve a [post](https://forums.fatsharkgames.com/t/how-melks-challenges-could-work/81398) here about that. But even so, me playing in there does lvl3-4 players no benefit - I’m carrying with damage.

Those are the issues (at least for me) I think with having a level that is not linearly between T3 and T5. And so, in a long winded way, I think the suggestion of keeping damage the same is a good one. But being hit like a truck from trash mobs vs. the scratch at T3 might be a step too far? I’m almost of a mind that T2 should be raised a bit, and T3 raised a bit too … rather than T4 changing. T4 is a good stepping stone to T5 imho… just right.

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