# Make Sire Melk's optional objective contract nonspecific

**URL:** <https://forums.fatsharkgames.com/t/make-sire-melks-optional-objective-contract-nonspecific/60995>\
**Category:** Gameplay Feedback\
**Created:** [November 26, 2022, 2:48pm UTC](https://forums.fatsharkgames.com/t/make-sire-melks-optional-objective-contract-nonspecific/60995 "2022-11-26T14:48:26Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![felandi](https://avatars.discourse-cdn.com/v4/letter/f/e19b73/32.png) [@felandi](https://forums.fatsharkgames.com/u/felandi)\
**Post date:** [November 27, 2022, 12:13am UTC](https://forums.fatsharkgames.com/t/make-sire-melks-optional-objective-contract-nonspecific/60995/9 "2022-11-27T00:13:53Z")

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Oof, yeah. The heavy stubber can do some work there thanks to the metric tons of ammo and it’s ability to turn things to paste at close range, but having only ONE weapon that can effectively shred at medium-close range is a tough situation.

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