Maintaining Havoc Assignment Rank 40 is too easy, which is a huge problem

The easiest way to solve Havoc ranking is literally copy pasting the same system we use for normal difficulties

Split Havoc into 4, heck call it “tiers” or whatever

So we would get Tier 1 (Equivalent of Havoc 10), Tier 2 (Havoc 20), Tier 3 (Havoc 30) and Tier 4 (Havoc 40)

Once a player beats a Maelstrom, they unlock Havoc (as it is right now)

Beating a normal Maelstrom will unlock Havoc Tier 1, beating an Auric Maelstrom would unlock Havoc Tier 2

Once a player is in the Havoc board, they would see a progress bar from their tier to the next one. A player would need to win 5 wins in a “row” to unlock the next tier

Losing would subtract a “win”, but losing will never downgrade your Tier (for example, if you’re tier 2 and win 3 games, but lose 1, you’ll now be 2/5. But, if you just unlocked Tier 2, and you’re 0/5, losing a game will not downgrade you to tier 1, instead you’ll remain 0/5 in Tier 2)

((Bonus: Make it so that winning on a tier higher than yours gives you 2 win progress instead of 1))

This would make Havoc a LOT less frustrating, since the amount of games won needed to rank up a tier is 5 instead of 10 (going from Havoc 20 to 30 for example)

Lastly and most likely controversial, don’t allow people to play lower than their current tier, unless they’re playing with a friend, this would prevent the “havoc 40 player sandbagging on lower diffs not caring”

Guys…do you think the playerbase which shall remain unnamed is on to us? They have discovered we play with NON-meta picks in Havoc?!? j/k

Full disclosure: I tend to stick to easy going Havoc builds when ranking up, and after that I usually just ask people in the lobby if they mind if I don’t play with extremely powerful picks. It’s THAT simple. I did however stop using Chorus all together last season I think. Such a boring ability.

So, while I understand that the game mode has an audience, and more power to them, I believe it contradicts what Darktide is all about: a quick hop in with randoms and a jump out.

Havoc is entertaining for maybe one climb to rank 40 per season, but the mode is too time-consuming to play continually.

I’d rather play 85+ minutes Dota 2 matches with absolute tomato cans in both teams in Guardian rank than play Havoc any more than I have to.

The modifiers are terrible, everything is a slog and boring, and many fun loadouts aren’t really viable.

That’s why Auric is the best difficulty rank.

Havoc is such a low prio for me in what Fatshark needs to focus on to improve Darktide.

I used to have 5k MMR in Dota 2 and I gotta say it’s better to play with Guardians than with Divine/Titans (before the immortal draft) because how broken the matchmaking is. True for most PvP games, the great communism ranked system that tries to make everyone has 50% win rate on the distance killed many games.

The idea is generally sound—I like it. But I think that in such a system, most players will end up stuck at rank 20 forever. The problem isn’t really rank 20 itself, but rank 30 right after it, where—just like at rank 20, which is already unpleasant—you’re guaranteed to have three additional modifiers (including an environmental one), plus Emperor’s Fading Light (2).

Even now, the jump in difficulty (in terms of the probability of successfully completing a mission) between ranks 20 and 21—with just one extra modifier—is enormous. At rank 20, I was successfully completing about 40–50% of missions, but at rank 21, I believe I suffered more than 30 consecutive losses and only managed to break through with the help of Chorus. In general, I remember rank 21 with dread—it’s an absolutely brutal difficulty spike. What makes it especially bad is that there are no formal grounds to turn away players who join a rank 21 lobby with only a rank 20 character, but in reality, the average rank 20 player is maybe 3% ready for rank 21 (yes, I’m judging by my own experience).

The jump between ranks 20 and 30, however, would be absolutely cyclopean—especially if there are no players at rank 30 who have ever managed to reach rank 40. Player could easily end up with a hundred consecutive losses, most of them happening right on the very first wave of enemies. And he wouldn’t even be able to figure out from experience which build is more effective, since both would just get wiped out by the first wave anyway

I mean think about it this way

As long as your winrate is higher than 50%, you’ll eventually hit the next tier

Of course that needing to adapt to a 10 jump level will be hard, but that’s why I made sure you can’t lose tiers, so players can keep trying and learning

In practice, I found that with a skill level that allowed me to successfully complete about 40–50% of missions at rank 20, I could only manage around a 3% success rate at rank 21. If a player were to try jumping straight from rank 20 to rank 30, even a 1% success rate might not be achievable (assuming players coming directly from rank 20 are actually playing at that level). Meanwhile, at rank 40, the “gods” will be discussing how rank 40 is too easy for the current meta

Havoc 40 rank doesn’t matter once you get it once just put on the havoc forge title and join groups.

The fake elitism in this game is a joke. Havoc 40 should be able to be hosted by anyone, right now it just gate keeps players from having fun on the difficulty they want unless they grind up a key.

If you have a problem with losing matches in randoms than make your own premade in discord.

Unpopular opinion havoc 40 isn’t hard, it’s too rng dependent if you win or lose.

If you want to get to 40 play vermintide 2 it teaches the combat system better through gameplay. Then watch a video about the character you like and what the current metas are and why they are the metas. Chances are you are just playing the role your character should be doing wrong.

Nothing to do about god players, to get higher difficulty you can’t be a player that tries to do everything well.

For example if there is a flame psyker on your team you better not be wasting time clearing hordes, they will be dead quickly, let the psyker do what they do and do whatever your role is. Vet kills specials, knocks down elites, and throws smokes. Ogryn tanks and gets agro as much as possible creating a front line. Arbiters are insane/indestructible as long as your team knows not to kill anything close to them.

All the losses I face at havoc 40 is just players not playing their role or stopping another person’s role. Or the insane rng that can just end a run.