I know this is highly unlikely to be something FS can just add into the game, but here it is. One thing Vermintide feels like it could improve on is really making the characters (and sub classes) feel distinct.
I know I’m going to get a lot of groans and sighs here for comparing these games, but i really feel like Overwatch set the standard for how fps-ish characters can feel different. The difference between OW and VT really only comes down to a small difference in character design.
In VT we get passives and an active, along with unique weapons. In OW, players get an ultimate, a distinct and unique movement ability, and 1-2 actives (and unique weapons). It really makes a huge difference.
Now I know you can’t just easily throw in more abilities to Vermintide’s classes the way the game is designed or balanced…however, I do wonder if it wouldn’t be possible to increase the variety of class-locked weapons to more areas like class specific grenades and healing abilities…
Maybe the Elf get’s a healing salve that’s more of a slow acting HoT…maybe the Dwarf applies engineered armor for a permanent until broken temp health shield…just flavorful and mechanically unique ways to do things we are already doing (and the same with nades).
I’d absolutely love to see a second active ability for all classes (maybe a baby ultimate) but I know that’s a long shot. Anyways…just my 2c for whatever it’s worth.