Load times on windows are almost 3 times that of linux

Would like some updates on this as well! If people with amd cards haven’t swapped to nvidia or Linux after the game launched then they might not even realise something’s off, but apparently there is.

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Seems this is similar to the CS:GO map loading times being long, anyhoo I hope you guys reported this to AMD as well. Perhaps we can get some attention to this on both sides.

actually i did not report this to amd, but indeed it might be a way, maybe they can debug this (maybe there is some already existing overlay showing shader, or other render/compile times…)

still any comment from FS on this would be great help

With CS:GO there seems to be a fix/workaround of enabling Instant Replay or something in radeon settings, but it didn’t help in my case. Could try that for good measure as well.

Also if the Instant Replay thing doesn’t help could be useful to use the recording as a visual reference when filing the report. Upload it somewhere and just add the link in the bug report. I also threw in my latest console.logs for good measure, maybe that’ll give some insight.

@FatsharkJulia any updates on this?

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@FatsharkJulia @FatsharkLev is there any update on this? on amd on windows we have stutter because of this

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I am not sure if this is allowed to be said here, but I will try anyways

There is a mod on Nexusmods (I will not link it because idk if its against ToS) which pre-caches the Mourningstar so it loads faster, this could be worth a try for you guys.

I personally run a Nvidia card and also had random stutters during gameplay but I managed to get rid of them by unchecking CFG (control flow guard) in the windows settings for Darktide.
ApplicationFrameHost_6BxzcviLsr

you can access this by searching for “Exploit Protection” in windows
opera_MW0Oxh0077

I am NOT sure if this is a fix for the long loading times, but it helped me and all my Lads with the stuttering while playing a mission.

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caching models will not fix the ui jerkiness, or team briefing screen, but indeed will fix load times.

i would expect fatshark to propose a fix, not have a mod to fix problem that should have never existed if amd cards were correctly supported.

this issue does not exist on nvidia cards, where models get loaded in the background without blocking whole screen render for 0.1 second each time new model gets loaded.

regarding the indirect calls mitigation (spectre mitigation i presume), it actually should reduce stutter a lot. very good idea.

this should be visible especially on older cpus which have been severe penalized by this mitigation. it wont resolve the single thread loading problem on amd cards, but should make ingame frame times way better.

i will try it and spread the word :wink: again… why this kind of information is not coming from fatshark?

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I have no idea why the communication between Fatshark and the community is so bad, I am pretty sure that the staff and CMs would love to give us info and all that, pretty sure the dev side is the cryptic part about all this…

I had severe crashing problems for months where the game would crash up to 4 times per mission, I had to resolve these crashes myself because the devs couldn’t find a fix (maybe they have by now I am not sure).
The crash fix “only” cost me a brand new PC and a few tweaks here and there in windows and the game.

All I wanted to say is that the NO communication part is the worst thing they are doing…

I am not sure if I understand what you are saying correctly by “single thread loading on amd cards”
but if it means the game only uses thread 1 of core 0 (if that is what you mean), it should be possible to fix it from the side of Fatshark.
Could also try unchecking the core in the affinity section in the Taskmanager to see if that helps.
if that makes no sense at all i’m sorry for babbling and wasting your time.

Or if your mainboard supports it and if you haven’t already tried it, you could give Smart access memory a try?

its not related to affinity, all cores are accessible by game. just game blocks rendering thread when models are loaded. hence you get something like screen slideshow during that period… when playing in mission cpu and gpu are vey busy, and fps are fine.

msg from 27 march in this thread has steps how to preproduce on amd and windows. it does not happen on nvidia nor on amd&linux…

thanks for rbar tip, i did not check resizable bar effect on game. will check for sure. maybe thats the hidden sauce that makes linux work better :wink: (other would be using dx12 on linux vs 12.1 on windows)

all in all its easier to make ps3 games work well on pc than this game…

rbar was on already, there goes this theory

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Our Engine Developers are aware of this issue, I apologise I don’t have anything to share outside of that.

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Well glad that Julia at least acknowledged this yet again, also adding in this thread going from 3700x to 5800x3d did not improve anything on fresh af reset windows 11 on a manually installed no windows update drivers system. :slight_smile:

any update on this? it has been quite a while since developers has been “working” on it. @FatsharkJulia is there any progress report?

Having just moved from a 1080 to a 7800XT, my loading times have almost tripled in windows - and the game doesn’t show anything but a black screen for the first 20 seconds, followed by a very stuttery load. Linux loads smooth as butter. This sucks (well, it wouldn’t, but see below)!

It would sometimes hit deadlock detection even without mods, and almost always with them.

The kicker is… I can’t get the game to run - once loaded - nearly as smoothly in Linux as it does in Windows, or I would just switch entirely.

that’s way slower than i remember. try removing config files and start from empty setup. maybe that will help

i have not played the game since june, back then each patch required config wipe to get game back on track

That’s a good suggestion, but I’ve tried it.

I’ve completely removed config files and done a clean driver install with ddu. I even removed the cloud config just in case - no difference. Quality options don’t make a meaningful difference either.

seems like RAM to me

It loaded fine on the same windows install days earlier with a Nvidia 1080. This thread is full of people reporting issues specifically with loading with Radeon cards, including another person who switched and had a bad time.

Not to mention repeating that on booting into Linux on the same machine, with the Radeon card, it loads fine.

I feel comfortable in saying that it is not RAM.

Other games load fine, so I also feel comfortable saying it is not a system-wide issue in general.

The game does load quite fast on my Arch Linux box too. But then I’ve got a beefy CPU, tons of RAM and fast NVMe drive. Can’t compare with Microsoft Windows though; I don’t use that.

Darktide used to crash a lot, but I’ve seen major improvement in stability since I posted a few hundred crash dumps two months ago. I’m inclined to think that may have helped the engine developers find a few bugs.