# Lighting produces weird tiled textures

**URL:** <https://forums.fatsharkgames.com/t/lighting-produces-weird-tiled-textures/79386>\
**Category:** Bugs\
**Tags:** acknowledged\
**Created:** [May 7, 2023, 6:05pm UTC](https://forums.fatsharkgames.com/t/lighting-produces-weird-tiled-textures/79386 "2023-05-07T18:05:07Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![fynikz](https://avatars.discourse-cdn.com/v4/letter/f/9e8a1a/32.png) [@fynikz](https://forums.fatsharkgames.com/u/fynikz)\
**Post date:** [May 7, 2023, 6:05pm UTC](https://forums.fatsharkgames.com/t/lighting-produces-weird-tiled-textures/79386/1 "2023-05-07T18:05:08Z")

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**Issue Description:**  
With certain lighting (fairly common) lighting appears to cause textures to appear in distinct blocks rather than as a smooth surface.

**Steps to Reproduce:**  
For me this happens most often in the Torrent and some places of Enclavum Baross on the walls, but I can consistently reproduce this using character skin tones and standing by the lighting at Brunt’s Armory. See attached screenshot.

Graphics card: AMD Radeon RX 7900 XT.  
CPU: Intel(R) Core™ i7-4790K CPI @ 4.00 GHz

**Mission Name (If Applicable):**  
Torrent/Enclavum Baross

**Platform:**  
Steam

**Reproduction Rate:**  
Constant (100%)

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**Upload Supporting Evidence:**  
See screenshot

 ![2023-05-07 10_34_34-Warhammer 40,000_ Darktide](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/b/0/b0d22a57a7d2d214414cda868b9e55d3c31d7c26.jpeg)

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**Author:** ![fynikz](https://avatars.discourse-cdn.com/v4/letter/f/9e8a1a/32.png) [@fynikz](https://forums.fatsharkgames.com/u/fynikz)\
**Post date:** [May 7, 2023, 7:22pm UTC](https://forums.fatsharkgames.com/t/lighting-produces-weird-tiled-textures/79386/2 "2023-05-07T19:22:27Z")

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Adding example, Hab Dreyko ceiling in the room with the multiple staircases

 ![Darktide Glitch Hab Dreyko Ceiling](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/4/1/41a41dfe605e8832a5e8552eff90e4322864a803.jpeg)

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**Author:** ![fynikz](https://avatars.discourse-cdn.com/v4/letter/f/9e8a1a/32.png) [@fynikz](https://forums.fatsharkgames.com/u/fynikz)\
**Post date:** [May 9, 2023, 1:31am UTC](https://forums.fatsharkgames.com/t/lighting-produces-weird-tiled-textures/79386/3 "2023-05-09T01:31:29Z")

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![Darktide Glitch Relay Station Upstairs Walls](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/7/a/7a1678c97b58f4f0e76e17f539e95c171af577fd.jpeg)

Adding additional area, Relay Station upstairs walls on the climb up.

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<div class="post-metadata">

**Author:** ![fynikz](https://avatars.discourse-cdn.com/v4/letter/f/9e8a1a/32.png) [@fynikz](https://forums.fatsharkgames.com/u/fynikz)\
**Post date:** [May 11, 2023, 2:58am UTC](https://forums.fatsharkgames.com/t/lighting-produces-weird-tiled-textures/79386/4 "2023-05-11T02:58:04Z")

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Last upload for now, Refinery Delta-17, sand area after getting off the elevator at the midpoint.

 ![Refinery Delta-17 Sand](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/a/d/ad72362d165d92c11294fed714831a14402a6b6f.jpeg)

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [May 18, 2023, 2:58am UTC](https://forums.fatsharkgames.com/t/lighting-produces-weird-tiled-textures/79386/5 "2023-05-18T02:58:27Z")

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