Level 35 career passives

WIP brainstorming some passives for all the careers,

Level 35 perks:
Unlocks a new powerful passive ability (in addition to the career passive)

Markus Kruber
Mercenary
Greater Cleave:
Always have access to the Swift Slaying trait. Critical hits have 2x the cleave power. Swift slaying on a weapon increases the duration.
Combat Expertise:
Always have access to the Parry trait. Parry on weapons increases the parry window.
Weapon Mastery:
3x the effect of weapon and ranged properties. Gain access to all of Victor’s weapons.

Huntsman
Imperial Longbowman:
Bow charged attacks don’t hinder move speed. 50% increased bow draw and projectile speed. Fully charged bow draws gain 100% armor piercing, non armored enemies are pierced.
Ulric’s Huntmaster:
Gain insight to approaching monsters, patrols, hoards, and special spawns via timers. 50% increased power strength vs specials, monsters, and elites.
Primordial Ranger:
Apply poison damage from all sources, poison damage over time can crit. Gain access to all of Kerillian’s weapons.

Footknight
Fully Plated and Polished:
Fully absorb a hit every 20 sec. After absorbed hit, gain 40% damage reduction for 2 sec. Can absorb a grapple from specials and chaos spawns.
Mighty Guvaur Ox:
Applying a knockdown on an enemy will regen 2 health over 6 sec. This effect can stack indefinitely. Knocked down enemies are considered fully staggered.
Kazak Proficiency:
Heavy attacks are uninterruptible, critical heavy attacks provides 0.5 sec of invulnerability. Gain access to all of Bardin’s weapons (excluding dual axes).

Bardin Goreksson
Ranger Veteran
Alchemist’s Bounty:
If potion slot is empty, filled with Bardin’s Strong Brew every 2 mins (effect of every potion). This can be given to allies. If bomb slot is empty, filled with Bardin’s Big One every 3 mins (effect of the lamp oil and black powder keg in a bomb). This can be given to allies. Both will be queued up once if potion or bomb slots are full. Potion queue above grims.
Neverending Supply Pouch:
Passively provides 5% ammo regen to Bardin and nearby allies every 5 sec. Health, potion, and bomb pickups can be queued up in Bardin’s inventory indefinitely, allowing Bardin to carry as many pickups as possible. Tomes and Grims are always sent to the bottom of the queue, can pick up multiple tomes and grims, the most recently picked up items are readied in a slot.
Gorilla’s Steady Grip:
2 additional Stamina (1 shield) and negate all recoil from ranged weapons. Access to all of Victor’s weapons.

Ironbreaker
Iron Dreadnaught:
½ of damage taken is always diverted to stamina when it is available. Pushing costs ½ the stamina. Blocking will prevent grabs, grapples, and knockbacks at the expense of stamina (this extends to blightstorms).
Tor’s Chosen:
Lightning imbued melee weapons: 10% increased power, stager, and crits can stun non monsters (guaranteed interrupt). Call down a lightning strike on targeted enemies.
Drakelore Scholar:
Apply burning damage from all sources, more overcharge increases power (up to 20%). Access to all of Sienna’s Weapons (keeps Bardin’s overheat mechanics for staves).

Slayer
Gazul’s Undying Rage:
Critical hits cause non monstrous and berserker enemies hit to be terrified (flee for 1.2 sec). Non critical hits build stacks of frenzy for a short duration, +5% move speed and attack speed, up to 5 stacks. Stacks expire quickly.
Fire Forged Baragi:
Damage taken is 25 or halved, whichever is lower. Damage resistance instead increases power strength.
Great Bear of Urson:
Doubles the effect of necklace, charm, and trinket properties. Allows access to Markus’s weapons (excluding ranged).

3 Likes

This sounds fun as hell with weapon swap, wonder if it can be modded?

Slayer
Gazul’s Undying Rage:
Critical hits cause non monstrous and berserker enemies hit to be terrified (flee for 1.2 sec). Non critical hits build stacks of frenzy for a short duration, +5% move speed and attack, up to 5 stacks. Stacks expire quickly.
Fire Forged Baragi:
Damage taken is 25 or halved, whichever is lower. Damage resistance instead increases power strength.
Great Bear of Urson:
Doubles the effect of necklace, charm, and trinket properties. Allows access to Markus’s weapons (excluding ranged).

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