I have no idea what the optimal solution is, like I said, Im not a game dev.
In general I have no idea how to solve the problem, all I know is that its not working right now.
This is incorrect, you can play solo and plenty of people do.
My initial suggestion was that you find likeminded people and play with them, instead of suffering grief from playing with randoms.
Do you think this is a good thing?
Why shouldnt there be other options?
This is technically correct but also besides the point, I am talking hypothetical in regards to how the game should feel.
In no way am I trying to control how people feel, I am bringing the point that game design that incentivizes antisocial behavior is bad for the games community.
It is partly if not entirely a fault of the game.
People are going to do what they want, I dont mind that. I do mind that people are rewarded for leaving, building habits that are hurtful to the games community.
So in your mind not rewarding someone is the same as punishment and not punishing someone is the same as a reward? That is certainly some kind of mindset.
That is kind of true, but with a few minor caveats here. They do lose ranks if they just f-off basically, but the thing is by leaving youâre just a 3-man show & almost guaranteed to just wipe from that sabotage game, so itâs not too punishing for them in reality, theyâll shrug it off even by losing said ranks & just hop into the next game, no biggie to them. I donât really see how thatâs punishment enough, knowing that 40-Havoc isnât exactly easy to complete with three guys unless theyâre god-like. So, I find that losing ranks is really in the end; a drop in the proverbial bucket. Because people cannot join in Havocâs which makes this even worse in hindsight 20/20 (Just theoretically speaking, I know itâs not designed like this). Especially with pubs & not with pre-mades. I donât think itâs really enough, TBH. I donât expect FS to do anything about this at all because itâs actually not too often that this happens, so all this arguing is really for nothing lol. I think I would suggest that people buddy up & try for pre-mades, so this isnât as big of a deal. Sorry, introverts, itâs time to communicate & make friends lol.
Thatâs literally not what I said. If you arenât actually going to respond to the words that I wrote thereâs no point in having any kind of discussion with you.
Except it is. Thatâs why you join a game sometimes and that exact thing happens. Thatâs why I listed those two scenarios, because they happened recently. Youâre arguing from a vacuum where everything is perfect and people only progress in difficulty when theyâre actually ready, and you donât get level 15 first timers trying damnation because thatâs when it unlocks.
Yes, but it just means this is the root of the problem.
No, i am arguing from the standpoint devs donât adress not having any proper skill filter in the game and advanced tutorial, like trials. The time you need to grind for levels doesnât correspond with skill level necessarily. Some people can grind 30 levels and learn nothing. And they will jump on the higher difficulties cause there is a motivation with higher rewards.
There is also no ingame indicators of how player is good or not, despite frames. True Level mod must be in the game.
When you jump on Havoc lobby filter and see a bunch of 30+50 level players lobby vs 30+1k level players, you know exactly what will happen.
Different powercreeps also assure people they are good when they arenât.
As i already said, such situation didnât exist in their previous game - Vermintide 2 with Cata.
It is. Because game does 0 things to filter out vastly unexpirienced players from the higher difficulties.
Every difficulty needs a hand crafted solo trial for unlocking it (well not every, but starting form heresy probably)
Account level, kinda like true level mod but a summary of all, not individual character
Higher difficulties grant no additional materials/exp.
I was asking a question litteraly derived from what you wrote. Im trying to understand your stance.
I dont think anyone should be forced to do anything or get banned, thats not my argument.
My argument is that the game should not incentivize leaving missions.