Issue Summary: When around the tail end (and even at mid-range) of Sword+Mace’s charged attack range against armored enemies, it only registers 1 of the hits.
Steps to Reproduce:
- Find an armored target, or use the armored dummy in the Keep
- Equip Sword+Mace
- Hit the armored enemy/dummy without being in its immediate range.
Often (< 75%)
This is fairly inconsistent as well since there are time where I’d be mid-range, the charged attack swinging from the right only hits once. While the charged attack swinging from the left would hit twice.
I’d just like to say that I’m happy with the SwordMace’s ability to cleave through hordes, but it’s somewhat disappointing that it has less armor-killing power than both Sword AND Mace (especially charged attacks against armor damage…). It is a hell of a lot faster than either weapons, so it has that going for it.
Here’s a video of it. To be clear, I’ve tested this against SVs as well while grinding for the challenges. The lack of a sound cue for the second hit is still a dead giveaway.