# KNOWN ISSUE: Toughness Issues

**URL:** <https://forums.fatsharkgames.com/t/known-issue-toughness-issues/63758>\
**Category:** Bugs\
**Tags:** devpost\
**Created:** [December 1, 2022, 1:23pm UTC](https://forums.fatsharkgames.com/t/known-issue-toughness-issues/63758 "2022-12-01T13:23:37Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![nopunintendo](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/nopunintendo/32/11057_2.png) [@nopunintendo](https://forums.fatsharkgames.com/u/nopunintendo)\
**Post date:** [December 1, 2022, 6:50am UTC](https://forums.fatsharkgames.com/t/known-issue-toughness-issues/63758/6 "2022-12-01T06:50:12Z")

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You are correct I missed that! My apologies.

> [@Warhammer 40,000: Darktide Launches](https://forums.fatsharkgames.com/t/warhammer-40-000-darktide-launches/62828/1):
>
> Removed minimum bleed-through of 10% damage regardless of toughness on melee hits. 100% toughness now blocks all damage. Damage reduction based on toughness at the time of strike (So at 75% toughness, the damage is reduced by 75%)

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