KNOWN ISSUE: Sound Cues Missing or Too Quiet

This game is hopeless, man

I’ve really noticed the lack of audio for bursters on expeditions. They just appear directly next to you with the ā€˜proximity warning beeping’ going wild, like it just snaps to that sound from nothing.

It gives you a second to react before the burster jumps, sometimes less. I have noticed this A LOT. It’s super noticeable on the wide open space of expeditions.

Deeply unserious game that you can get stealth chaos spawns

It happens almost every time I play but not every mission.

Most common:

  • stealthy trappers
  • stealthy hounds
  • stealthy busters

Today I had an exceptional number of stealthy enemies, like a burster that I can hear the first time when it’s jumping, two dogs I can’t hear until they are on my face, and four trappers that I suddenly discover and their web making no sound. It was the first time it was this bad.

This is really, really annoying. I can’t help but notice this thread was opened in 2024. Fatshark wants the game to be fair, but enemies as dangerous as bursters or trappers making no sound, is the exact opposite. Please fix this.

And yet another mission ruined because a ninja trapper caught me… When are they finally going to fix this?!

This will never be fixed

I took a break after the Hive Scum came out, and back then I felt that specialist audio worked consistently.

After I recently came back to the game, I’m finding many specialists are totally silent. The most obvious are Poxbursters. Usually bursters will start making sounds when they leap, but even that doesn’t happen reliably.