KNOWN ISSUE: Sound Cues Missing or Too Quiet

Something that a lot of my clips have in common is that there’s always a character narrating over the mission in the moments where a special is impossibly difficult to hear. This burster was incredibly quiet until it blew up.

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So is this getting somewhere close to being meaningfully addressed? It’s been an issue in varying degrees since release.
@FatsharkStrawHat @FatsharkJulia

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I would prefer that they increase the minimal range where enemies can spawn… this is easy to do, and a better fix.

I really wish zipit mod would work for me.
Have to retest it.
I don’t use music, and I don’t know if there’s a link, but I rarely notice a sound cue missing.

Another very quiet burster, sound of the snipers wave probably had something to do with it

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Got another clip of a sniper not playing the warning sound or being inaudible over the other audio

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Ah yes another day another bs

@FatsharkStrawHat ding dong. The people need answers. This has gone on quite long enough now.

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It’s simple: the engine can’t handle a director that spawns 4x the numbers of special enemies it was originally meant to in a futile attempt to counter the vastly stronger players.

You’re not gonna get an answer because admitting that and trying to, gasp, NERF the playerbase would cause riots.

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That sounds plausible, maybe even likely, but what are we basing that on, concretely?

Whether that is the source of the problem or not, they’ve listed it as a known issue and claim they’re investigating it. I know the OP is from August last year, but this really has been an issue since day one, to various extents. I still think we’re due some kind of answer.

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The sound of approaching poxbursters still gets drowned out way too easily
or maybe
the sound of approaching poxbursters is way too quiet

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more scuffed poxburster audio

Another silent burster around the corner

Burster & Pox hound audio getting drowned out really easily


Mission dialogue & other sound effects drowning out poxburster audio again

Poxbursters behind doors again, wow it’s almost like it’s a consistent issue

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Poxbursters and doors, again!


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Another one for the books

Oh, and this hound’s sounds were coming from way far off to the right side, with an echo, as if down the stairs.

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Audio gets bugged with poxburster wave.

console-2025-03-20-12.07.53-78b642e5-bed5-47a6-8fca-0c71b2f4b795.log (1.1 MB)

Burster around a corner again :smiley:


console-2025-03-20-12.07.53-78b642e5-bed5-47a6-8fca-0c71b2f4b795.log (1.1 MB)

Poxburster jump super quiet for some reason


console-2025-03-20-12.07.53-78b642e5-bed5-47a6-8fca-0c71b2f4b795.log (1.1 MB)