# Its a delicate balance... and, unfortunately, still not there. The playerbase is quickly (and permanently) eroding

**URL:** <https://forums.fatsharkgames.com/t/its-a-delicate-balance-and-unfortunately-still-not-there-the-playerbase-is-quickly-and-permanently-eroding/21930>\
**Category:** Gameplay Feedback\
**Created:** [April 14, 2018, 8:22pm UTC](https://forums.fatsharkgames.com/t/its-a-delicate-balance-and-unfortunately-still-not-there-the-playerbase-is-quickly-and-permanently-eroding/21930 "2018-04-14T20:22:22Z")\
**Posts on this page:** 1\
**Showing post:** 64

<div class="post-metadata">

**Author:** ![Ceno](https://avatars.discourse-cdn.com/v4/letter/c/35a633/32.png) [@Ceno](https://forums.fatsharkgames.com/u/Ceno)\
**Post date:** [April 25, 2018, 1:14am UTC](https://forums.fatsharkgames.com/t/its-a-delicate-balance-and-unfortunately-still-not-there-the-playerbase-is-quickly-and-permanently-eroding/21930/64 "2018-04-25T01:14:12Z")

</div>

> [@Rumeht](#):
>
> Increase red drop rates. Nobody is going to stop playing when they get reds that weren’t going to stop playing if they didn’t get reds.  
> Increase cosmetic drop rates. Unless you have some long term community fragmenting plan like loot boxes incoming, this is ridiculous.

Sorry, but no. Rates are irrelevant. Many of my friends are not returning to V2 until there is a reliable way to get Reds/Cosmetics – reliable being the cardinal word. Drop Rates/lootboxes/deeds are not reliable. What was reliable was the bounty board of Vermintide 1 and the fact that it reliably replenished its offerings and requirements on a daily basis. Hence why those aforementioned friends have returned to V1, leaving V2 in the dust until such a system is re-engineered for the game. Among other reasons, of course, such as the utterly broken spawn system.

Weapon Balance is inconsequential to them, and to me. I can’t say any of us give a Skaven’s arse if one weapon is better than another, though bugfixes (like to Sienna’s staves) are appreciated and welcomed.

Anyways, as Grindstone said…

> [@Grindstone](#):
>
> There simply isn’t enough content to have staying power, unless you make the endgame obtainable with some regularity.
> 
> I like the game… so I’m hoping you do.

---

_[View the full topic](https://forums.fatsharkgames.com/t/its-a-delicate-balance-and-unfortunately-still-not-there-the-playerbase-is-quickly-and-permanently-eroding/21930)._
