# Itemization Rework Q&A Part 2 - Dev Blog

**URL:** <https://forums.fatsharkgames.com/t/itemization-rework-q-a-part-2-dev-blog/98282>\
**Category:** Announcements\
**Tags:** devpost\
**Created:** [August 29, 2024, 3:27pm UTC](https://forums.fatsharkgames.com/t/itemization-rework-q-a-part-2-dev-blog/98282 "2024-08-29T15:27:57Z")\
**Posts on this page:** 20\
**Page:** 8

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**Author:** ![hgjw](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/hgjw/32/70947_2.png) [@hgjw](https://forums.fatsharkgames.com/u/hgjw)\
**Post date:** [September 2, 2024, 11:35am UTC](https://forums.fatsharkgames.com/t/itemization-rework-q-a-part-2-dev-blog/98282/141 "2024-09-02T11:35:10Z")

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The only complaint about hellbores i agree with is the 2 year draw time and the guns would highly benefit from actual sights.

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**Author:** ![Gideon404](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/gideon404/32/96699_2.png) [@Gideon404](https://forums.fatsharkgames.com/u/Gideon404)\
**Post date:** [September 2, 2024, 11:56am UTC](https://forums.fatsharkgames.com/t/itemization-rework-q-a-part-2-dev-blog/98282/142 "2024-09-02T11:56:01Z")

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Agile Engagement works with Helbores (mostly) the way you are suggesting WS should. I assumed this would be a sniper rifle but it’s the true hybrid experience.

(Except Mk III and whatever that janky animation is supposed to be)

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**Author:** ![FatsharkStrawHat](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/fatsharkstrawhat/32/85671_2.png) [@FatsharkStrawHat](https://forums.fatsharkgames.com/u/FatsharkStrawHat)\
**Post date:** [September 2, 2024, 12:24pm UTC](https://forums.fatsharkgames.com/t/itemization-rework-q-a-part-2-dev-blog/98282/143 "2024-09-02T12:24:05Z")

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Hahahaha (but imagine all caps, the forums blocked me 😭 )

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**Author:** ![Mezmorki](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/mezmorki/32/20666_2.png) [@Mezmorki](https://forums.fatsharkgames.com/u/Mezmorki)\
**Post date:** [September 2, 2024, 2:34pm UTC](https://forums.fatsharkgames.com/t/itemization-rework-q-a-part-2-dev-blog/98282/144 "2024-09-02T14:34:08Z")

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Is this week the week for the detailed dev blog on the itemization rework? Any word on that?

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**Author:** ![FatsharkStrawHat](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/fatsharkstrawhat/32/85671_2.png) [@FatsharkStrawHat](https://forums.fatsharkgames.com/u/FatsharkStrawHat)\
**Post date:** [September 3, 2024, 8:59am UTC](https://forums.fatsharkgames.com/t/itemization-rework-q-a-part-2-dev-blog/98282/145 "2024-09-03T08:59:14Z")

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This is not the week for that, we’re still working on it. It’s going to be quite chonky. I’ve got another dev blog for you this week that’s pretty interesting, though.

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**Author:** ![Khorne\_Dawg](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/khorne_dawg/32/111464_2.png) [@Khorne\_Dawg](https://forums.fatsharkgames.com/u/Khorne_Dawg)\
**Post date:** [September 3, 2024, 9:19am UTC](https://forums.fatsharkgames.com/t/itemization-rework-q-a-part-2-dev-blog/98282/146 "2024-09-03T09:19:55Z")

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> [@FatsharkStrawHat](#):
>
> I’ve got another dev blog for you this week that’s pretty interesting

🚆?

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**Author:** ![Lt.DavinFelth](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/lt.davinfelth/32/63279_2.png) [@Lt.DavinFelth](https://forums.fatsharkgames.com/u/Lt.DavinFelth)\
**Post date:** [September 3, 2024, 11:57am UTC](https://forums.fatsharkgames.com/t/itemization-rework-q-a-part-2-dev-blog/98282/147 "2024-09-03T11:57:55Z")

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Thomas would follow his Primarch Perturabo and IVth legion into Heresy and Damnation…

![image](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/8/6/8694823b76e5412eec1adac0eae9b7e4faaf1a19.jpeg)

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**Author:** ![2tangoplz](https://avatars.discourse-cdn.com/v4/letter/2/9fc29f/32.png) [@2tangoplz](https://forums.fatsharkgames.com/u/2tangoplz)\
**Post date:** [September 4, 2024, 12:31am UTC](https://forums.fatsharkgames.com/t/itemization-rework-q-a-part-2-dev-blog/98282/148 "2024-09-04T00:31:12Z")

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> [@FatsharkStrawHat](#):
>
> A lot of us feel the game is too easy, even on the hardest difficulties right now. Weapons like the plasma gun, revolver and knife makes the experience way too easy, for instance. I understand you guys try your best not to nerf players, but sometimes the players really do need it. Some enemy buffs would be welcomed also.

who says this when our distinguish designer can not even pass a normal level 4? Another brainless one in Arrowhead? But Arrowhead’s dumb designer will even do a game stream sometimes.

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**Author:** ![alsozara](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/alsozara/32/6944_2.png) [@alsozara](https://forums.fatsharkgames.com/u/alsozara)\
**Post date:** [September 4, 2024, 1:22am UTC](https://forums.fatsharkgames.com/t/itemization-rework-q-a-part-2-dev-blog/98282/149 "2024-09-04T01:22:04Z")

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You… do realise these questions are taken from the community yeah? That’s a direct quote I think from a forum post. The answer part is what the Dev is saying.

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**Author:** ![Amelia](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/amelia/32/35846_2.png) [@Amelia](https://forums.fatsharkgames.com/u/Amelia)\
**Post date:** [September 4, 2024, 1:38am UTC](https://forums.fatsharkgames.com/t/itemization-rework-q-a-part-2-dev-blog/98282/150 "2024-09-04T01:38:03Z")

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i think balance in general it has improved a lot and it works  
the game may feel easier but because after a while players will only become more experienced over time.

some auric malestorms still give a nice challenge.  
releasing new and more challenging maelstorms could be the key.

some weapons actually need some love in term of buffs instead of thinking about nerfs for the ones that do perform decently.

my personal view it is that plasma gun is fine, revolver as well.  
knife it is okay it’s ok imo to have that mobility.  
any weapon should be fun to use and viable

one thing i’d like to see, is crucis being buffed with the special attack  
too way many melee weapons one tapping crushers easily but special attack of crucis can’t one tap crushers standalone, even with a thurst IV with all the stacks 🙁

and not only that, but whever you land a special attack hit, crushers will barely get knock back, sometimes they don’t even care about the special attack hit and will still do an overhead despite that, sometimes they get the knockback, so it is very inconsistent, maybe a bug

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**Author:** ![BatlordCarcas](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/batlordcarcas/32/78696_2.png) [@BatlordCarcas](https://forums.fatsharkgames.com/u/BatlordCarcas)\
**Post date:** [September 4, 2024, 3:34am UTC](https://forums.fatsharkgames.com/t/itemization-rework-q-a-part-2-dev-blog/98282/151 "2024-09-04T03:34:02Z")

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The bayonet is so good, love using it!

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**Author:** ![2tangoplz](https://avatars.discourse-cdn.com/v4/letter/2/9fc29f/32.png) [@2tangoplz](https://forums.fatsharkgames.com/u/2tangoplz)\
**Post date:** [September 4, 2024, 4:30am UTC](https://forums.fatsharkgames.com/t/itemization-rework-q-a-part-2-dev-blog/98282/152 "2024-09-04T04:30:47Z")

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But fatshark posts it, porving that they think it’s right, so I wonder what fatshark know about their game while its designer can not pass the base game.

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**Author:** ![alsozara](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/alsozara/32/6944_2.png) [@alsozara](https://forums.fatsharkgames.com/u/alsozara)\
**Post date:** [September 4, 2024, 5:40am UTC](https://forums.fatsharkgames.com/t/itemization-rework-q-a-part-2-dev-blog/98282/153 "2024-09-04T05:40:48Z")

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Maybe they’ve seen that feedback a lot? Or maybe they just know some of the people posting such comments and know they have a thorough understanding of the game. Quite probably that argument l sentiment has been echoed by some of their testing team too with @Hank and other highly skilled players amongst them. Tagging here in case Hank wants to confirm or deny that suspicion but no pressure.

Really there are any number of ways they could decide a question is worth responding to, or generally get a feel for balance without playing Auric themselves.

Would it be nice if some of the Devs are highly proficient at the game? (And TBF we don’t know for sure none of them are). Yeah sure, but it really sounds like you’re just complaining for the sake of it.

Like if you disagree with your quoted question just say so and why. No need to throw shade really.

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**Author:** ![Rin](https://avatars.discourse-cdn.com/v4/letter/r/b19c9b/32.png) [@Rin](https://forums.fatsharkgames.com/u/Rin)\
**Post date:** [September 4, 2024, 6:04am UTC](https://forums.fatsharkgames.com/t/itemization-rework-q-a-part-2-dev-blog/98282/154 "2024-09-04T06:04:54Z")

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I noticed you answered my question in previous Dev Blog. Thank you very much! Just to double check, can the old weapon be progressed to 550 (assuming they have a base lower than 380) in the new system?

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**Author:** ![Rainman](https://avatars.discourse-cdn.com/v4/letter/r/da6949/32.png) [@Rainman](https://forums.fatsharkgames.com/u/Rainman)\
**Post date:** [September 4, 2024, 11:59am UTC](https://forums.fatsharkgames.com/t/itemization-rework-q-a-part-2-dev-blog/98282/155 "2024-09-04T11:59:27Z")

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it can, but the base stats will still be random

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**Author:** ![MunKy](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/munky/32/72010_2.png) [@MunKy](https://forums.fatsharkgames.com/u/MunKy)\
**Post date:** [September 4, 2024, 12:42pm UTC](https://forums.fatsharkgames.com/t/itemization-rework-q-a-part-2-dev-blog/98282/156 "2024-09-04T12:42:10Z")

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> [@2tangoplz](#):
>
> But fatshark posts it, porving that they think it’s right, so I wonder what fatshark know about their game while its designer can not pass the base game.

It has a response:

> [@FatsharkStrawHat](#):
>
> **Answer**
> 
> We are aware of this problem and try to balance the game accordingly. Still, **as different players will see balance changes differently, we want to be careful and try to respect all player’s investments in the game**. Hopefully, the Mastery system will allow us to be a bit more forthright with balance changes, since it will make it easier for players to adapt to any new meta in the game without having to rely on RNG systems to do so.
> 
> We are also working on other features that will address this problem, but more news about them in the future when they’re in a more solid state to share.

tl:dr “We are aware that some people find the game easy and we are working on solutions.”

Are you saying they should NOT address this issue in a Q&A?

Its also not a game devs job to be great at games. Personally idc how good any of the Devs are at Darktide.

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**Author:** ![Ragnarok101](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ragnarok101/32/78147_2.png) [@Ragnarok101](https://forums.fatsharkgames.com/u/Ragnarok101)\
**Post date:** [September 4, 2024, 1:59pm UTC](https://forums.fatsharkgames.com/t/itemization-rework-q-a-part-2-dev-blog/98282/157 "2024-09-04T13:59:46Z")

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> [@MunKy](#):
>
> Personally idc how good any of the Devs are at Darktide.

I do _kinda_ care, in the sense that I want them to know what’s going on at the highest difficulties when they mess with balance (especially enemy spawns).

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**Author:** ![dragomusic](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/dragomusic/32/77374_2.png) [@dragomusic](https://forums.fatsharkgames.com/u/dragomusic)\
**Post date:** [September 4, 2024, 6:45pm UTC](https://forums.fatsharkgames.com/t/itemization-rework-q-a-part-2-dev-blog/98282/158 "2024-09-04T18:45:26Z")

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> [@Ragnarok101](#):
>
> I want them to know what’s going on

They don’t _neccesarily_ have to be great at the game, but should understand how it’s played I agree.

I still wish all difficulties had enemies with the same health and the only things that changed were density and damage but that ship has long since sailed.

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**Author:** ![Jonboy](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/jonboy/32/79392_2.png) [@Jonboy](https://forums.fatsharkgames.com/u/Jonboy)\
**Post date:** [September 4, 2024, 9:46pm UTC](https://forums.fatsharkgames.com/t/itemization-rework-q-a-part-2-dev-blog/98282/159 "2024-09-04T21:46:14Z")

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I’m pleased now I held on to a bucket load of bricked orange weapons.

Ended up better thank Melk cash @Flawless. Don’t think either of us expected this outcome!  
(

> [@When will we be able to sell Purple/Gold items for Melk-cash](https://forums.fatsharkgames.com/t/when-will-we-be-able-to-sell-purple-gold-items-for-melk-cash/95104/5):
>
> Not gonna happen. It would also be a strange thing, because it would change melk coins from a very limited ressource to basically unlimited. Best we can hope for, is a refund of a percentage of plasteel and diamantine that it would have taken to consecrate that item.

)

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**Author:** ![CobaltNinja](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/cobaltninja/32/71678_2.png) [@CobaltNinja](https://forums.fatsharkgames.com/u/CobaltNinja)\
**Post date:** [September 4, 2024, 10:10pm UTC](https://forums.fatsharkgames.com/t/itemization-rework-q-a-part-2-dev-blog/98282/160 "2024-09-04T22:10:08Z")

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> [@alsozara](#):
>
> Would it be nice if some of the Devs are highly proficient at the game? (And TBF we don’t know for sure none of them are)

From what I remember, @Exanimia played Damnations pretty frequently, and seemed to be good at them. I imagine she still does, but this point is kinda moot now that she’s left Fatshark.

The next best thing to playing the game yourself is watching other high-level players go at it and analyzing what they’re doing. They’ve got the spreadsheets, they’ve got the verbal feedback, if only we knew that they had the footage. Darktide would probably benefit from a demo system to let players easily share recordings of games with each other and the developers, so you don’t have to waste precious disk space (and hardware CPU) on video recordings.

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