Is there any chance of new maps/mission in this game?

Subj. Damn im ready to pay for map/mission DLC.

Probably not. They got like 5 more classes to push out before the end of the year.

Yeah it’s getting pretty desperate now. I’m barely loading the game up and I’m a DT addict. Just need more missions desperately

No.

The focus for the last year at least has been new classes, almost certainly because they can be sold as DLC. Other elements of the game have been neglected as a result. Now that we have had 3 new classes, I really hope Fatshark will start to focus on other things for a bit like new maps, new weapons, and balance.

I dont think I’m there yet, but damn if I don’t want to see the story progress. I’d be cool with like one more DLC character to round things out. Come on Ab-human!

This game is stale AF, it’s been needing new maps for a while now it’s only just getting more pronounced

The amasec told me we are getting a new map in the upper hive involving a traitor noble’s Nurgle corrupted garden with new plaguebearer and nurgling enemies next month.

now they’ve milked us with the dlc they’ll probably move onto darktide 2 or something, and once that’s out we’ll start getting proper updates

It been 1 map a year unfortunately. Maybe something to surprise us in November before their winter break.

Kind of interesting when you think about it the work that goes into their maps. It’s a lot of effort for them to bake in story and and design into one. Then there’s QC etc. it’s a lot.

I mean listen to the character commentary in a lot of cases from the characters as you walk through the maps, literally discussing the maps. I suppose they could be a bit generic in that regard to aid production but then you lose out in value. But like everyone else, I’m thirsty 0_0

I wanna see breaching missions. I want to be part of a raiding party of an enemy vessel or a war camp. I’d love to see some throw backs to VT2 in terms of bosses that make things feel more personal instead of generic scab captain. Etc.

You shouldn’t be. The cosmetic micro transactions (ā€œmicroā€ lmao) and class DLCs were explicitly justified as a way to support releasing maps for free as to not split the player base.

If they start charging for maps again while still doing the former, the correct next step is to riot, not to give them more money.

I know. It’s just to show how desperate I am.

Which is why I’m still a little salty we got Expeditions instead of more maps.

Optimistically, we could get a map that makes use of a lot of the tiles and assets from that mode but until then it’s a grumblin’ :grin:

Then they told that expeditions gonа be like some procedural generation maps (or i was think so), i was in hope that we got new pg maps in hive, then they try pg in expedition. Looks like it was copium.

Just imagine an infinite number of maps being generated by an AI. :melting_face:

It’s what I really want to see to spice things up on maps! Close doors, add blockades, open random paths! The less I know a map the funner it is! Funny thing is the closest we got to procedurally generated maps is the small mazes on archivum sycorax, which is the silliest and simplest form and it feels a bit meaningless.

i cant wait, imagine how fun itll be to navigate

lapiscel-bart-lobotomy

i said this many times, replaying the same old missions with a new class gets stale quickly. especially if the first 30 levels is just speedrunning them to level up your character. give us more missions, don’t wonder why the spike in player numbers from a class release is gone a month later.

they are working on their next project. so i highly doubt it. as I see them hiring Unreal Engine developers (devs that can work on UE) in their website and linkedin. which is not the engine any current fatshark games are made with.

I hope so. I’d like to see the story moved on. It’s frustrating, as Fatshark have hinted through their writing there’s multiple places the game could go. The second hive city. The cult. References to a ā€˜great shadow’.