# Ironhelm moveset feels bad now

**URL:** <https://forums.fatsharkgames.com/t/ironhelm-moveset-feels-bad-now/85406>\
**Category:** Gameplay Feedback\
**Created:** [October 26, 2023, 8:13pm UTC](https://forums.fatsharkgames.com/t/ironhelm-moveset-feels-bad-now/85406 "2023-10-26T20:13:46Z")\
**Posts on this page:** 1\
**Showing post:** 19

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**Author:** ![tfunknationtown](https://avatars.discourse-cdn.com/v4/letter/t/c4cdca/32.png) [@tfunknationtown](https://forums.fatsharkgames.com/u/tfunknationtown)\
**Post date:** [October 27, 2023, 1:35am UTC](https://forums.fatsharkgames.com/t/ironhelm-moveset-feels-bad-now/85406/19 "2023-10-27T01:35:22Z")

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Same damage. Wonderful…

> [@Patch #14 Notes Part 1](https://forums.fatsharkgames.com/t/patch-14-notes-part-1/84501/1):
>
> So this was just a straight lie then?
> 
> > [@Patch #14 Notes Part 1](https://forums.fatsharkgames.com/t/patch-14-notes-part-1/84501/1):
> >
> > Switched Ironhelm activated strikedown heavy sweeping profile to heavy single  
> > target profile, meaning it will be more effective against single targets.
> 
> Thanks Fatshark. It truly would make too much sense if a strikedown heavy did more single target when activated than a sweeping heavy.

Did this even work or is it a bug? When I looked at the numbers, I don’t feel it even hits harder… it just hits less targets now…

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