# Ironhelm fix, plus other TH problems

**URL:** <https://forums.fatsharkgames.com/t/ironhelm-fix-plus-other-th-problems/85734>\
**Category:** Gameplay Feedback\
**Created:** [October 31, 2023, 4:16pm UTC](https://forums.fatsharkgames.com/t/ironhelm-fix-plus-other-th-problems/85734 "2023-10-31T16:16:19Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![tfunknationtown](https://avatars.discourse-cdn.com/v4/letter/t/c4cdca/32.png) [@tfunknationtown](https://forums.fatsharkgames.com/u/tfunknationtown)\
**Post date:** [October 31, 2023, 4:16pm UTC](https://forums.fatsharkgames.com/t/ironhelm-fix-plus-other-th-problems/85734/1 "2023-10-31T16:16:19Z")

</div>

We need to revert the changes to the push-attack combo on the ironhelm. The new change where the pushattack is followed by all vertical swings messes up this weapons flow. If you put it up to a poll, undoubtedly the majority want it to be reverted to the heavy 2.  
As it stands now, the ironhelm is slow and bad with killing and managing hordes. You can’t use it in high difficulty without all the attack speed in the zealot tree. Even then, a sizable group of anything other than pox walkers can sneak hits in on you with all the added fat to the attack pattern since the change. Before, you weren’t killing them fast, but you could manage them without taking a bunch of damage yourself.

Also, does anyone feel the reach of the TH is as if it’s being swung my someone with bardin length arms? I’ll be swinging at poxwalkers and having my hammer whiz right through their heads doing zero damage and their high-five looking animation hits me. I know there are ghost hit problems rn, but this is a separate complaint.

---

<div class="post-metadata">

**Author:** ![Reginald](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/reginald/32/63707_2.png) [@Reginald](https://forums.fatsharkgames.com/u/Reginald)\
**Post date:** [October 31, 2023, 6:40pm UTC](https://forums.fatsharkgames.com/t/ironhelm-fix-plus-other-th-problems/85734/2 "2023-10-31T18:40:42Z")

</div>

I agree on all fronts. This was the single worst and most poorly thought out change to the ironslag thunder hammer i can even hink of. What the absolute hel was this change? It serves no one and nothing and had to have been proposed by someone who never plays with the ironhelm or crucis.

---

<div class="post-metadata">

**Author:** ![dragomusic](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/dragomusic/32/77374_2.png) [@dragomusic](https://forums.fatsharkgames.com/u/dragomusic)\
**Post date:** [October 31, 2023, 6:41pm UTC](https://forums.fatsharkgames.com/t/ironhelm-fix-plus-other-th-problems/85734/3 "2023-10-31T18:41:31Z")

</div>

> [@Reginald](#):
>
> What the absolute hel was this change? It serves no one and nothing and had to have been proposed by someone who never plays with the ironhelm or crucis.

I just realized it was made by a Crucis fan who was mad that the Ironhelm was better

---

<div class="post-metadata">

**Author:** ![Reginald](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/reginald/32/63707_2.png) [@Reginald](https://forums.fatsharkgames.com/u/Reginald)\
**Post date:** [October 31, 2023, 6:42pm UTC](https://forums.fatsharkgames.com/t/ironhelm-fix-plus-other-th-problems/85734/4 "2023-10-31T18:42:13Z")

</div>

It must be. Jealous crucis fans have nerfed the goodhammer to make it a trashhammer. Hammerfans should unite to make hammers great.

---

<div class="post-metadata">

**Author:** ![tfunknationtown](https://avatars.discourse-cdn.com/v4/letter/t/c4cdca/32.png) [@tfunknationtown](https://forums.fatsharkgames.com/u/tfunknationtown)\
**Post date:** [October 31, 2023, 7:18pm UTC](https://forums.fatsharkgames.com/t/ironhelm-fix-plus-other-th-problems/85734/5 "2023-10-31T19:18:30Z")

</div>

For sure. Hammers pay a high price for their current special activation damage-- too high a price.

The ironhelms more functional but lower damage special activation has an inherent tradeoff built in… why mess up its moveset to boot?

---

<div class="post-metadata">

**Author:** ![Reginald](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/reginald/32/63707_2.png) [@Reginald](https://forums.fatsharkgames.com/u/Reginald)\
**Post date:** [November 2, 2023, 3:08am UTC](https://forums.fatsharkgames.com/t/ironhelm-fix-plus-other-th-problems/85734/6 "2023-11-02T03:08:32Z")

</div>

Please fix the slaghammer

---

<div class="post-metadata">

**Author:** ![TaKo](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TaKo](https://forums.fatsharkgames.com/u/TaKo)\
**Post date:** [November 2, 2023, 1:33pm UTC](https://forums.fatsharkgames.com/t/ironhelm-fix-plus-other-th-problems/85734/7 "2023-11-02T13:33:59Z")

</div>

imo the the post powered hit recoil should be reduced on both and crucis should be given an overhead _only_ directly after a power up

since it’s powered attacks are single target anyways giving it access to an overhead heavy directly after powering up just makes sense

---

<div class="post-metadata">

**Author:** ![Reginald](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/reginald/32/63707_2.png) [@Reginald](https://forums.fatsharkgames.com/u/Reginald)\
**Post date:** [November 2, 2023, 2:02pm UTC](https://forums.fatsharkgames.com/t/ironhelm-fix-plus-other-th-problems/85734/8 "2023-11-02T14:02:55Z")

</div>

Post hit recoil is already so minor as to be a complete non-issue at this point. While certainly more efficient in a horde IMO it kinda ruins the feel of the weapons, who should have just been onetapping more targets instead. But yes, powered overhead for cruicus.

---

<div class="post-metadata">

**Author:** ![tfunknationtown](https://avatars.discourse-cdn.com/v4/letter/t/c4cdca/32.png) [@tfunknationtown](https://forums.fatsharkgames.com/u/tfunknationtown)\
**Post date:** [November 2, 2023, 5:38pm UTC](https://forums.fatsharkgames.com/t/ironhelm-fix-plus-other-th-problems/85734/9 "2023-11-02T17:38:10Z")

</div>

the overhead powered strike no the crucis would be a huge quality of life improvement.

---

<div class="post-metadata">

**Author:** ![ursa](https://avatars.discourse-cdn.com/v4/letter/u/e56c9b/32.png) [@ursa](https://forums.fatsharkgames.com/u/ursa)\
**Post date:** [November 2, 2023, 8:09pm UTC](https://forums.fatsharkgames.com/t/ironhelm-fix-plus-other-th-problems/85734/10 "2023-11-02T20:09:38Z")

</div>

It is really strange, because easy access to a powered heavy overhead off of push attack _would_ be a totally welcome change for the Crucis, but on the Ironhelm just ruins its entire flow. I can’t help but feel like someone forgot which hammer was which.

---

<div class="post-metadata">

**Author:** ![tfunknationtown](https://avatars.discourse-cdn.com/v4/letter/t/c4cdca/32.png) [@tfunknationtown](https://forums.fatsharkgames.com/u/tfunknationtown)\
**Post date:** [November 2, 2023, 10:04pm UTC](https://forums.fatsharkgames.com/t/ironhelm-fix-plus-other-th-problems/85734/11 "2023-11-02T22:04:22Z")

</div>

That would be pretty funny if that was the case

---

<div class="post-metadata">

**Author:** ![TaKo](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TaKo](https://forums.fatsharkgames.com/u/TaKo)\
**Post date:** [November 2, 2023, 10:09pm UTC](https://forums.fatsharkgames.com/t/ironhelm-fix-plus-other-th-problems/85734/12 "2023-11-02T22:09:08Z")

</div>

personally dont think it should be tied to push attack

should just be that the heavy immediately after power up be an overhead while keeping its normal heavy chains sweeps only

---

<div class="post-metadata">

**Author:** ![ursa](https://avatars.discourse-cdn.com/v4/letter/u/e56c9b/32.png) [@ursa](https://forums.fatsharkgames.com/u/ursa)\
**Post date:** [November 2, 2023, 10:20pm UTC](https://forums.fatsharkgames.com/t/ironhelm-fix-plus-other-th-problems/85734/13 "2023-11-02T22:20:50Z")

</div>

Yeah, I don’t mean to imply changing the moveset of the Crucis necessarily, more that the change is something that would actually be useful to the Crucis and not a hindrance like it currently is to the Ironhelm.

---

<div class="post-metadata">

**Author:** ![ttharrison](https://avatars.discourse-cdn.com/v4/letter/t/53a042/32.png) [@ttharrison](https://forums.fatsharkgames.com/u/ttharrison)\
**Post date:** [November 3, 2023, 3:35am UTC](https://forums.fatsharkgames.com/t/ironhelm-fix-plus-other-th-problems/85734/14 "2023-11-03T03:35:43Z")

</div>

Amen. I’ve got around 1500 hours across the Tide games, and no change to date has ever made me drop a weapon so hard so fast like the most recent Ironhelm swing pattern changes. Please please PLEASE get this reverted!

---

<div class="post-metadata">

**Author:** ![Reginald](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/reginald/32/63707_2.png) [@Reginald](https://forums.fatsharkgames.com/u/Reginald)\
**Post date:** [November 3, 2023, 5:41pm UTC](https://forums.fatsharkgames.com/t/ironhelm-fix-plus-other-th-problems/85734/15 "2023-11-03T17:41:21Z")

</div>

I’ve made sure to play test it multiple times, even after my last complaint post. Its garbage. Its horrible garbage. Revert revert revert!

---

<div class="post-metadata">

**Author:** ![tinybike](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/tinybike/32/90124_2.png) [@tinybike](https://forums.fatsharkgames.com/u/tinybike)\
**Post date:** [November 3, 2023, 9:55pm UTC](https://forums.fatsharkgames.com/t/ironhelm-fix-plus-other-th-problems/85734/16 "2023-11-03T21:55:28Z")

</div>

Apparently this change gave a bunch of people ebola, so that seems bad

---

<div class="post-metadata">

**Author:** ![tfunknationtown](https://avatars.discourse-cdn.com/v4/letter/t/c4cdca/32.png) [@tfunknationtown](https://forums.fatsharkgames.com/u/tfunknationtown)\
**Post date:** [November 3, 2023, 10:06pm UTC](https://forums.fatsharkgames.com/t/ironhelm-fix-plus-other-th-problems/85734/17 "2023-11-03T22:06:47Z")

</div>

You either die of ebola or in darktide rn using the ironhelm.

---

<div class="post-metadata">

**Author:** ![WolfLordGrim](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/wolflordgrim/32/44713_2.png) [@WolfLordGrim](https://forums.fatsharkgames.com/u/WolfLordGrim)\
**Post date:** [November 8, 2023, 10:03pm UTC](https://forums.fatsharkgames.com/t/ironhelm-fix-plus-other-th-problems/85734/18 "2023-11-08T22:03:39Z")

</div>

Why not just have the Ironhelm do light vertical overhead sticks and heavy horizontal, the Crucis can just do the opposite. Never understood why so many weapons in this game have attack patterns that don’t work with their playstyle. I feel that the VT2 weapons were better in this regard.

---

<div class="post-metadata">

**Author:** ![tfunknationtown](https://avatars.discourse-cdn.com/v4/letter/t/c4cdca/32.png) [@tfunknationtown](https://forums.fatsharkgames.com/u/tfunknationtown)\
**Post date:** [November 8, 2023, 10:41pm UTC](https://forums.fatsharkgames.com/t/ironhelm-fix-plus-other-th-problems/85734/19 "2023-11-08T22:41:49Z")

</div>

Good question. Good question.  
Ill settle for reverting ironhelms moveset for now lol

---

<div class="post-metadata">

**Author:** ![ttharrison](https://avatars.discourse-cdn.com/v4/letter/t/53a042/32.png) [@ttharrison](https://forums.fatsharkgames.com/u/ttharrison)\
**Post date:** [November 10, 2023, 3:39am UTC](https://forums.fatsharkgames.com/t/ironhelm-fix-plus-other-th-problems/85734/20 "2023-11-10T03:39:17Z")

</div>

Any word on this anywhere? Has Fatshark acknowledged the problem in any other threads or comments? Really hoping we can get confirmation that it’s at least been seen.

[Next page](https://forums.fatsharkgames.com/t/ironhelm-fix-plus-other-th-problems/85734.md?page=2)
