So, the Beta implementation of Tunnel Fighter was undone because it led to a horrendous change in how Ironbreakers had to play in order to get the most benefit out of the talent. I can wholeheartedly understand that, but instead of going back to a boring, static seconds reduction, I’d rather explore the beta’s venue of the talent a bit further.
Because, in the way the pre-beta/current patch version of tunnel fighter works (static reduction to Gromril’s passive - in the current patch’s case, a 10 second reduction), by the time the exact number gets buffed to the point where it is actually useful when in comparison to the other options, it’ll be too strong. Anything before that, and it’s both useless and boring.
However, the idea of an end goal of 5 second cooldown gromril, but you have to work and build up to it through gameplay, sounds very interesting, fun and strong without being OP. Because the end result is really strong, but for most of the match you won’t be there, so it balances out. That’s good design imo.
SO, I suggest going back to the idea of “If you do X, it reduces the cooldown of Gromril Armor by Y seconds, to a minimum cooldown of 5 seconds”. So what can that be?
Well, there’s the classic “For every elite/special killed”, which many other classes use. However, those classes tend to be, well, elite/special killers, it wouldn’t mesh well with Ironbreaker’s role, I think.
Perhaps something like “For every elite enemy staggered (that you haven’t already staggered)”, or “Every time you rescue or revive a disabled ally” (that doesn’t happen very often, even in legend, though, so it’d have to be a rather big CDR for every time it happens…)
Things of that nature! Actions that reward the Ironbreaker for being a good ironbreaker. I really, really liked the idea of building up the cooldown of gromril until it’s 5 seconds, it seemed like a proper, fun talent, so I really wanna explore ways in we can have that kind of talent again.
ASIDE FROM THAT, one issue I noticed with the first beta iteration of Tunnel Fighter is that there was no quick way to tell at what stage of cooldown you were. I’d suggest making it so every 5 seconds of cooldown reduction, the color of the gromril armor passive changes.
So, for example, if the cooldown is higher than 15 seconds, the icon is the default gromril armor icon:
If it’s higher than 10 seconds but not higher than 15 seconds, the icon changes color:
If it’s higher than 5 seconds but not higher than 10 seconds, the icon changes color again (don’t have an example pic, maybe purple or something)
And if it’s exactly 5 seconds, it changes color again to the final color. Idk, red.
Or maybe not the color, maybe just change the details/design (maybe the glow around the IB becomes more intense with each step)
But either way, point is, every 5 seconds of CDR, we get a new icon to signify it or something, just to make it easier to tell how much we’ve progressed in it.