# Invocation of death done right

**URL:** <https://forums.fatsharkgames.com/t/invocation-of-death-done-right/96836>\
**Category:** Gameplay Feedback\
**Created:** [July 3, 2024, 6:31pm UTC](https://forums.fatsharkgames.com/t/invocation-of-death-done-right/96836 "2024-07-03T18:31:50Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![dragomusic](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/dragomusic/32/77374_2.png) [@dragomusic](https://forums.fatsharkgames.com/u/dragomusic)\
**Post date:** [July 3, 2024, 6:36pm UTC](https://forums.fatsharkgames.com/t/invocation-of-death-done-right/96836/2 "2024-07-03T18:36:14Z")

</div>

Why did you post the same thread twice?

> [@Proposition to lesser the crit build nerf for the zealot](https://forums.fatsharkgames.com/t/proposition-to-lesser-the-crit-build-nerf-for-the-zealot/96834):
>
> Right now the only viable crit build is a knife build, it goes against the principle of giving players agency and choice in their equipment. My proposition is simple: Invocation of death could simply remove 2s to the cooldown per crit for the first enemy hit, then 1s for the 2nd, 0.5s for the 3rd, 0.25s and any other enemy hit. So, 1st enemy -2s, 2nd -1s, 3rd -0.5s, 4th+ -0.25s. This proposition is taking into account weapons that have a single target focus by giving them a higher cooldown re…

---

_[View the full topic](https://forums.fatsharkgames.com/t/invocation-of-death-done-right/96836)._
