# Introduction to the Itemization Rework - Dev Blog

**URL:** <https://forums.fatsharkgames.com/t/introduction-to-the-itemization-rework-dev-blog/96314>\
**Category:** Announcements\
**Tags:** devpost\
**Created:** [June 26, 2024, 5:41pm UTC](https://forums.fatsharkgames.com/t/introduction-to-the-itemization-rework-dev-blog/96314 "2024-06-26T17:41:11Z")\
**Posts on this page:** 1\
**Showing post:** 470

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**Author:** ![dragomusic](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/dragomusic/32/77374_2.png) [@dragomusic](https://forums.fatsharkgames.com/u/dragomusic)\
**Post date:** [June 27, 2024, 6:31pm UTC](https://forums.fatsharkgames.com/t/introduction-to-the-itemization-rework-dev-blog/96314/470 "2024-06-27T18:31:49Z")

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Something I’m worried about is if you want to use the same weapon on 2 different build styles, will you be able to save a different configuration for each?

For example, say I’m running a crit build and a non crit build with a Mark 13g Chainsword. On one build, I have Shred and Wrath, on the other I want Rampage and Wrath.

Whenever I switch between these two builds, will I have to go to Hadron and change it, and potentially spend resources to do so?

If that’s the case I would want to level up another weapon of the same type which wouldn’t be very fun imo. I think this is another problem of having random bases instead of just unlocking weapons for loadouts.

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