Issue Summary: If you play into the nest as the host and disconnect, in a way that it un-lists your game so that no one can join the game anymore, it breaks the trigger that spawns Spinemanglr. This makes the mission impossible to complete.
Steps to Reproduce:
- Start a session of Into the nest as the host
- Have your internet connection cut so the game disconnects everyone else from your session
- Go to the finale and jump down the ledge into the arena. At this point the boss should spawn, but he does not.
Reproduction Rate (Choose One):
Constant (100%)
Additional Information: I don’t disconnect every time, but it has happened to me every time I disconnected in this way. The bug occurred only on Into the nest. When I get disconnected in this way the chat does not report that other players have left the game. ( It does not say “[player] has left the game”)
[Attach a Screenshot and/or Video Evidence]
(Screenshots and/or video evidence (if applicable) can be particularly helpful. To upload, click the ‘Upload’ icon within the post controls.)
ON PC:
[Attach Your DxDiag]
(Press ‘START’ and enter ‘DxDiag’. Select the DxDiag app and allow it to load. Once loaded, click the 'Save All Information…" button and save to a location of your choosing. To upload, click the ‘Upload’ icon within the post controls.)
[Attach Your Session Console Log]
_(Navigate to C:\Users\YOURNAME\AppData\Roaming\Fatshark\Vermintide 2\console_logs and locate the log that corresponds with the particular session in which your issue occurred. To upload, click the ‘Upload’ icon within the post controls.)
_rconsole-2019-03-06-10.52.46-25CD6F66-BE43-414E-9DA7-6C7B.log (342.5 KB)