Interrogation should not be random or scripted

It’s annoying how the interrogation part is scripted or random to fail at certain time’s, it might be better if the player have a reason to defend the terminal/console and keep the enemy from reaching it which would result in them turning the process off, forcing the players to restart the interrogator.

I don’t mind too much, but it does seem like it should have to do with enemies interrupting it rather than what it is now. Maybe have a balance, it can go out as is, but the more enemies attacking it the higher the chance it stops working