When playing the game with this card you get weird artifact squares on certain surfaces. This happens with or without upscaling.
It’s just a lot more visible without upscaling. Also increasing the upscaling to ultra quality seems to reduce the artifact frequency and visibilty somewhat. But it’s still very noticable.
Beyond that the card isn’t doing very well in combat either. The FPS tanks A LOT even if there are only a few enemies and hardly any effects active at all. Like 1-2 psyker bolts on a couple of enemies is enough to tank the FPS by 20-40 which is weird.
Starting with the dyson sphere program, I have narrowed this artifacting to the “Dithering” setting. Turning this on shows white squares around the screen that flicker in different places, which gets worse when VSync is enabled. Turning this setting off, the artifacting goes away. I do not know what Dithering is and will leave it off for the time being. See the png of the artifacting.
I think there was RMA talk in there.
Can’t find anything about any dithering setting, not in the game nor in intel graphics control panel. Also If memory serves, dithering is something used together with anti-aliasing and that is something I almost always disable because it tend to make games look very blurry.
I have most settings turned off for this game and it makes no difference what so ever. These artifacts are always present no matter what settings I change. They’re just either more or less visible, but always present.
Hello, I just want to chime in and say I am experiencing the exact same thing as Azravos, with the artifacting on certain surfaces within the game. Changing settings also does nothing to change it for me, and while the game is playable it can be very straining to look at as a result of the constant flickering of the artifacts. I had an AMD RX5700 prior to getting the Intel ARC B580, and did not run into this issue at all, so I am led to believe this is a problem exclusive to this card.
Changing Global Illumination to High does indeed improve visual quality immensely, although in my experience it didn’t remove the artifacting entirely (for me both RTX GI and normal GI resulted in similar visual fidelity, but RTX obviously has performance impact). It did however make it much more playable and quite frankly now it is not a huge issue, so thanks for the solution Odelithe!