# Infiltrate buff idea

**URL:** <https://forums.fatsharkgames.com/t/infiltrate-buff-idea/122212>\
**Category:** Gameplay Feedback\
**Created:** [June 6, 2026, 8:13pm UTC](https://forums.fatsharkgames.com/t/infiltrate-buff-idea/122212 "2026-06-06T20:13:37Z")\
**Posts on this page:** 1\
**Showing post:** 44

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**Author:** ![Dizzy721](https://avatars.discourse-cdn.com/v4/letter/d/7feea3/32.png) [@Dizzy721](https://forums.fatsharkgames.com/u/Dizzy721)\
**Post date:** [June 9, 2026, 5:18pm UTC](https://forums.fatsharkgames.com/t/infiltrate-buff-idea/122212/44 "2026-06-09T17:18:33Z")

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> [@Talent Trees Deep Dive](https://forums.fatsharkgames.com/t/talent-trees-deep-dive/83096/1):
>
> We also wanted to allow Veterans to lean into the more aggressive, close to melee range, assault infantry power fantasies. On what started to be known as the ‘commando’ side of things, ambushing and smoke-grenades were added to allow the players to get stuck in and disrupt the ranged enemy domination.

There isn’t any daylight between commando and melee build.

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