This is a follow-up on my (closed) report of render distance issues.
Render distance of several objects like consumables is reduced since several patches ago (don’t know which one, but before CW release). After I posted the issue on reddit, we could deduct the problem is dependent on field of view settings. The higher the FOV, the closer you have to go to have some objects rendered. This is a very annoying bug, you can see its effects in a video here:
I hope that’s enough info for you guys to fix it