For sure man. Try not to shoot the tank while going for a headshot or melee.
I fully agree with all of that. I don’t really get why they even made them still able to shoot. I literally destroyed their tank and somehow they’re still functional with no actual difference in behavior.
That would be cool if the explosion didn’t completely ignore your toughness.
Visually, it looks cool. Outside that though, I can’t help but view them as a ranged poxburster now. If you try to melee it there’s like an 80% chance someone will detonate them in your face. At the very least the threshold to trigger the detonation should be higher.
i agree
people are experiencing some sort of issue related to lack of skill
flamers were the most easiest enemy to fight (even in melee)
so it is nice they added this cool mechanic, it adds something new, and different approaches
you either fight them melee
or ranged, without hitting the canister gas
or you can also now shoot the canister gas, at your advantage leaving fire on the ground for 12 seconds.
it was exactly like when people weren’t aware about pushing poxbursters…
they were just mindlessly shooting poxburster. the same for flamers now.
people just have to get used to the new mechanic, and if they accidentally shoot the canister gas, then you will take them down safely with ranged instead of melee.
i don’t think there is negativity about new flamers, it is actually a good addition that is very welcome.
I haven’t played enough to be able to make up my mind about them one way or another. It doesn’t feel intentional that melee can sometimes detonate the canister.
it does detonate if previously the canister gas has been hit by someone else with ranged.
but if you mean by using melee only with their canister gas not damaged, then it may be a bug, cause i think i may have noticed this, and it was weird, i should check more about it
maybe it does happen when doing a critical hit but dunno or some damage that counts as ranged
Yeah, pretty sure the canisters exploding when hit with melee is a bug. It’s happened to me a bunch.
Counterpoint: I think it’s cool and also what makes logical sense within the video game. Yes, in real life, they are designed not to explode, but in video game, if I know something is full of some explodey/burny substance, then I want said something to explode when shot at. I don’t give a damn about being realistic, I give a damn about what’s fun.
I was watching some playtesters stream and one of the guys in that group said exploding a flamer that wasn’t already shooting flames out their back with melee was a bug. Idk if it’s that huge of an issue.
In general its awesome but yet another way to be griefed by dumb players if you ever trust your random group. Its also a little buggy, are they supposed to wait until they die? Because the few times I’ve seen them recover from this animation it just looks like they’re farting fire at you instead. Its hilarious but extremely unfinished looking.
So, shooting scab and dreg gunners in the ammopack… Energy packs and ammo are explodey/burny, after all
Shooting reapers in the gun so that their gun explodes and their arms are blown off. Would be cool, would be fun.
Shooting the steampipes to cause an enviromental hazard for the enemies - No scratch that, the steam pipes just explode because that is what “pressurized” things do in games.
It certainly feels unfinished, since the flamer explosions behave with what seems like barrel code, expect for toxflamers, who leave toxflamer lingering effects. This means that they could have put scab flamer flamethrower lingering effects to be lingering effects for the scab flamer tank rupture… but they didn’t?
This seems very clodged together and quite poorly polished, due to them using code for the effects which does not actually fit the mechanic - especially since the change treads on previous design philosophy concerning flamers and how much they respect toughness.
No problem on my end, have you checked your mouse sensor for cat hair? Sometimes it gets in there and really screws up ones aim!
I disagree with OP as well, exploding flamers are a fun mechanic and look cool too.
Fun? How dare you talk about fun, this person is engaging in pedantry of the highest degree and no fun shall be had on their watch… as they’ve literally posted a new topic about how much they don’t like fun.
I love that their uber-pedant reply to me was to cite their precious lore while also hand-waving another part of the lore and claiming it’s moot.
Gee, I wonder what fuel source they use in the flamers? Surely it doesn’t immediately ignite when in contact with air… it’d be a shame if the lore had long established this very basic quality of their ubiquitous fuel source… and used that as a device to trigger explosions aboard voidships or fuel depots in fluff pieces (or in other games, even)…
Hmm killing those dirty bastards never felt better imo lol… I mean, seeing them running around like a kentucky fried chicken just before they take off like a New Year’s Eve rocket to blow up into pieces?! That’s hilarious af … And I think the risk of being blown out of the stratosphere by a sneaky barrel is still higher, as these small rocket launch pads are more likely to be overlooked in the hustle and bustle!
dunno where you “heard” the negativity but personally i love the new mechanic.
not only does it bring a new visual dynamic i absolutely love (so satisfying seeing them wiggle and combust) it makes for a tiny change of pace in an otherwise stale trade of shots.
while you can´t control where exactly you pop the guy and spill the flames you can somewhat keep him moving for a bit and create a “better outcome”.
all welcome additions and layers when it comes to mechanics i by now know in my sleep.
playing as an ogryn, fire damage isn´t an issue so i keep my opinion from that part.
if it is for punies, treat it like a fire barrel i guess
i like it. it is fun.
I like them finally exploding when hit there and was a pleasant surprise after playing.
But taking out a significant chunk of your HP even at full toughness was not the way to go (and most likely Fatshark being lazy and using the barrel code?). I have enough already with the Poxburster gamble (will the Ogryn-brains on my PUG shoot it or let me push it?) to also add flamers to that mix.
Let toughness be able to tank it and it probably will be fine with some tweaking.