Ok so this is gonna be sort of all over the place because I’m gonna be covering a lot of topics and updating over time as I collect further thoughts but I’m gonna make an attempt at keeping it concise…ish, 'ere we go:
I’m pretty happy with where all the weapons have ended up for the most part but there are a few outliers that need looking into
- Elf 2h sword, whilst feeling much much better than pre-beta, feels very lacking on the heavy attacks still and the hitboxes are also rather painful to work with
- Repeater pistol, again feels much better now than pre-beta, but is still pretty rough to work with if you aren’t on bounty hunter and even then the left click is just kinda anemic in my opinion
- Tuskgor Spear, I made a thread covering my thoughts on that here
Ok so let’s start off with Bounty Hunter:
BH is in a better place now than before but that’s mostly due to his arsenal being buffed rather than the career itself. The playstyle the talents attempt to encourage (weaving in and out of melee to gain buffs for both ranged and melee dps) is something I really enjoy but I find that it’s typically too much hassle for too little reward compared to just playing as a standard sniper/ranged class. Part of the issue with this is his Ammo return on Elites killed is pretty irritating to work with at times since it gives back awkward amounts of ammo on weapon such as repeater pistol or doesn’t reload instantly on brace of pistols. This makes transitioning between melee and ranged to proc Last Hit Power very awkward and far far from seamless, which ruins the whole playstyle for me personally. In addition to this it can be hard to get ammo back at times if you get unlucky and don’t manage to land the killing blow on any elites during a horde. I feel that the talent should work on killing specials also.
he’s in a better spot now than a patch ago, however one thing that really irks me about his current iteration is that he severely lacks ammo sustain without Waste Not, Want Not. He’s virtually tied down to taking conservative shooter to maintain ammunition now and/or forced into the 10% ammo return on special kills. I’d personally prefer Poacher’s Mark was removed and Waste Not, Want Not was returned in its place, or even just replace the ammo return on specials with WNWN so that way I have an option for consistent ammo generation and still being able to take hunter on my bow. Sure Shots also needs tweaking in regards to how it makes weapons interact with Maulers as it can result in a significant damage reduction on certain weapons. Also this is more a weapon thing but; please make the full zoom on Longbow a toggle similar to that of Waystalker
Ok this section is dedicated to more general talents.
The THP situation is something that’s been brought up a few times on the forums now and basically it boils down to the following: Cleave is universally the best THP talent available currently barring niche cases such as 1h axe and Dual Daggers or weapons that can exploit THP on stagger such as shields or fire sword. The imbalance here needs addressing:
- Stagger is average to useless unless you’re playing a weapon with a slam mechanic which can drive the THP gains so high it becomes borderline exploitative. Not getting health back on a killing blow is also rather counter-intuitive and almost feels like a punishment for maximizing dps output/playing well
- Crit/Headshot is just completely worthless currently and falls flat compared to cleave in 99% of cases even though it technically requires more precision to use than on cleave
- THP on kill, when it’s good it’s really good, as soon as you get slave rats and clan rats, you regret every decision in life that led you up to this moment.
The values here and the distribution of these talents needs looking into/tweaking.
Heal share is just pointless and has no place taking up a talent slot, much less being on the same row as temp health generation.
Hellbord’s Tutelage and Smite: These talents are practically worthless outside a couple meme builds that exploit the mechanic, they’re also practically superfluous now with the addition of pseudo-random crit chance. They should be reworked/replaced.
Unbending Purpose and other “5% of something” talents: These talents are completely worthless, don’t compete with other talents on their respective rows at all (unless all the talents on that row are awful) and are beyond uninteresting; they need replacing.
Mainstay and Bulwark are dead to me; these talents are absolutely pointless. Enhanced Power is also pointless in 90% of builds and shouldn’t exist, ranged breakpoints are forgiving enough in Cata as is and I imagine it’s only further overkill below cata. Assassin and Smiter, these are the two best talents available on that row and the reason for that is because they allow us the least interaction with the stagger system possible. The fact that the best options on a talent row revolve around IGNORING the mechanics they relate to should be signal enough that this system needs a total overhaul. Any class that doesn’t get access to Smiter or Assassin becomes positively miserable in melee compared to their competitors who do. The 3 prime proofs of this are Unchained vs Pyromancer, Foot Knight vs any other kruber and Ranger vet vs the other bardins. This system needs an overhaul but in the meantime classes without smiter should just be given access to it as a bandaid solution.