The introduction of most of the enemies to the psykanium is nice but if there’s some things that would improve the experience it’s havoc scaling and active enemies why is a medipack even in the psykanium if you cannot be hurt I would like to be able to do combat drills against certain groups of enemies and different environments.
All excellent points. I’m envious of the people who use mods to accomplish this, but not envious of having to fix my mods every time there’s an update.
The current minor changes are nice, though.
If they could add a poxburster somewhere in there it would be great for testing builds like martyrdom.