Im extremely disappointed with Hive Scum because

Well hive scum firs this narrative or is it still too op for you?

Is that not what it is? I know there are some big differences like the modifiers and hidden nerfs but to me, its a game mode for super sweats who want to push Darktide to its limits.
Id love to see more premades completing H40 with subpar gear and skilltrees instead of the metasweats that seem to infest it rn, but idk I dont play Havoc.

That’s why we have five regular difficulties.

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Not really. Cataclysm and Onslaught do not have nearly as many enemies as Darktide’s average Havoc 40 game has. You could make an argument that it is on similar difficulty to Onslaught, but I don’t think they compare at all in terms of difficulty. For example, comparing the two on how much threat a single enemy poses to you in both games, Vermintide 2 wins by a long shot, for instance.

As of now, Auric is very easy and because of this, a lot of unexperienced players can get into Havoc because of overpowered weapons like the Dueling Sword and the Flame Staff being perfect weapons for deleting Armor Spam. Going from Damnation to Auric in DT is a much smaller difficulty curve, compared to going from Champion to Legendary in VT2.

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This is not linked to Havoc.
Game was great at beginning about this… a crusher was a threat. We had hordes attacking and surrounding us, monstrosities that were alive more than 30 seconds…
Now we have waves of crushers that die in 1 second (ok 3 seconds since the HP buff) , monstrosities erased in less than 20 seconds and tiny groups of mobs that come in packs to die under our weapons.

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What I would give to experience this era of Darktide. Each enemy, a threat… Could you imagine that?

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While I know vanilla Cata doesnt, as that is essentially meant to be Auric, Onslaught, particularly the Deathwish 3 modifier one, from what I can tell, is actually more insane than even H40.

Again I just dont agree. Look at any Deathwish 3 game and tell me those swathes of elites and specials are more dangerous as a good team just melts them like paper. Maybe you find them so much more dangerous but I dont, to me its just a different type of method to wipe groups and again looking at Deathwish 3 games people are dealing with the exact same masses of Chaos Warriors, Maulers, Stormvermin and Berserkers as you get equivalents in Darktides H40.

When I look at games of Deathwish 3 and H40 I really dont see a crazy amount of difference: Good players melting literal hordes of elites, specials and… hordes!

To me, they seem very comparable and is that not what people wanted?

Not at the cost of making the Auric difficulty a total snooze fest and a joke.

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I agree but to many Auric is plenty hard enough. Auric Maelstrom is about where Im happy playing pubs but yeah, with a really good team it becomes a bit easy. Surely thats where Havoc comes in though? If a premade wants a challenge go Havoc.

But not in a way Vermintide 2 does. It’s just specialists and elites spam. Enemies only pose a threat in high numbers because they’re weak individually.

I dont understand how you think enemies in V2 are individually hard. Like some of the weapons in V2 just melt elites and specials. Im watching games on both and I see little difference in spam except Maelstroms are a step up that V2 only gets in contracts which is what we want isnt it.

I feel like FS cant win, they give people contracts without the hassle (maelstroms) and they give people Cata DW+3 without needing to mod (H40) and people still complain.

What if I told you the one good shiv is basically a better DS Mk IV on drugs?

Its not about effectiveness… its about sending a message while looking cool af like a budget Kal Jerico :sweat_smile:

Im actually enjoying the Cleaver fair amount rn :slight_smile:

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Yeah, initially I was “no…another improvised weapon class”, but I’m surprised how well it sits with me so far.

Can we please leave this R*dditor sentiment over in that cesspit where it belongs? :joy:

This is the statement perpetuated by the same people who barely remember what the dodge button does and rely purely on golden toughness, uncanny DS IVs and aoe dot spam, that they read somewhere or heard somebody say, verbatim :rofl:

It’s still more than possible to have a a lot of fun and a challenge in Auric; to put it very simply:

Reject the meta.

While FS are seemingly incapable or obtusely unwillingly to actually bring down the absurdly OP outliers, try it.

Cook up a goofy build on any of the classes, ignore the glaringly OP talents, abilities and weapons that require minimal input for maximum reward. The better you are, the weirder the builds can get, and if the global playerbase is even remotely like it is on the Europe servers, 99% are just not very good, to put it lightly; you’ll hard carry every match and be forced into repeated clutch situations on base Auric missions, nevermind Maelstroms with your new fresh-off-the-press jank and actually enjoy it; Even with meta-abusing teams, and Especially now since Hive Scum are fresh.

Some stuff to avoid as a refresher?

Summary

Off the top of my head some stuff for a couple of classes:

Arbitrator:

  • No Arbi Shock Maul
  • No Arbi Shotgun
  • No Castigator’s Stance
  • No Shock Mines
  • No True Grit

Psyker:

  • Just avoid the class really atp :person_shrugging:; if you know what you’re doing even remotely on any setup it’s already too late :joy:

Vet:

  • No Shout
  • No Plasma
  • No Recon Las
  • No DS
  • No Shredders

etc., etc., etc.

In my opinion, the current state of Havoc is a disappointing mess of compounding issues that have been discussed at length here on the forums that leads to just general unfun slogs. I do not have a premade to mitigate any of the issues where applicable, and therefore I am largely left with Auric + Maelstroms at this moment in time, hence why you could label me as “somewhat passionate” etc., about this :joy:

TL; DR: Auric can still be fun; Reject the meta, let your own skill carry you (and your squads).

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In Legendary you never have to face 7 Crushers/Bulwarks/Reapers on a regular basis. The only time when you do have to face many Chaos Warriors is when you trigger a boss patrol. ANd when that happens there’s genuine danger you won’t survive it.

Crushers (and all ogryns for that matter) are weak compared to VT2’s Chaos Warriors. The only thing that makes tham anywhere threatening, is the fact they’re covered fully in Carapace, making some weapons useless against them.

But that is not a smart way of making them a dangerous enemy. It’s just annoying. But despite that they are a joke. They are easily staggered any things like barrels, shouts etc. straight up knock them over. That doesn’t allow them to do anything and they die in seconds because of things like the DS or other weapons with Uncanny Strike. Because of this (and the fact that Gold Thoughness exists), the AI director is forced to spawn 15 of these bastards in higher difficulties.

There’s no challenge in “Suprise armor spam, go!”.

And the same sentiment can be applied to pretty every single enemy in Darktide. Enemy spam is something that I’m so tired of. I just wish for every enemy to be threatening in lesser numbers so the engine doesn’t get overloaded in 24/7.

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I very much do, my point still stands. Enemies need to be stronger in lesser numbers so FS can reduce enemy spam.

And I agree with the overall sentiment of this point.

But that has nothing to do with my previous point.

We are dealing with a gamestate where enemies are spammed until the engine starts to crack, and that (unfortunately) doesn’t look like it’ll change anytime soon; Reject the cringe meta and force yourself to actually interact with the sea of enemies, instead of just ignoring death through gold toughness/ true grit/ until death etc, and melting them all away with 120% rending and having bleed/ soulblaze/ fire on them all, etc., etc., etc., and you’ll be shocked how engaging the game still is.

Statements like “Auric is a total snoozefest and a joke” only makes me think you’re inclined to use those methods, since once again, it’s the exact same statement parroted by a large number of people who refuse to use anything but the meta :rofl:

Remember, this is a public forum; whilst you may actively enjoy experimenting with setups in order to have fun, a lot of people may not; my points mainly serve to inform those third parties that, contrary to seemingly popular belief, there is indeed another way, and I’m just using your statement as a springboard since it was written as it is.

I mean, I would agree but Auric Histg can be consistently soloed by competent players. If we can beat the mode at 25% team’s size, then maybe we have too much power.

Auric maelstrom isn’t always a sneeze fest, but the power creep makes it extremely forgiving, especially after months of playing h40.

Really, I never wanted an harder game mode like havoc.
I was thinking it was Auric purpose. But in fact, Auric is just a giant special fest with, now, hordes of elites.

It makes no sense. I really want a sort of Elite resistance but WITH giant hordes. Because, a map with just less elite and still the same number of groaners, would look a little empty.
I really wish for a game mode that put back Darktide as an horde shooter. I would like that I get surrounded by hordes and that when I see several elites I begin to fear the worst.
But, at contrary, we had Auric… a spawn fiesta and Havoc… a game mode made to be unfair.6