# If Fatshark keeps Buffing Players, difficulty needs adjusting

**URL:** <https://forums.fatsharkgames.com/t/if-fatshark-keeps-buffing-players-difficulty-needs-adjusting/106279>\
**Category:** General Discussion\
**Created:** [March 25, 2025, 7:25pm UTC](https://forums.fatsharkgames.com/t/if-fatshark-keeps-buffing-players-difficulty-needs-adjusting/106279 "2025-03-25T19:25:42Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Vertraxxx](https://avatars.discourse-cdn.com/v4/letter/v/a5b964/32.png) [@Vertraxxx](https://forums.fatsharkgames.com/u/Vertraxxx)\
**Post date:** [March 25, 2025, 7:25pm UTC](https://forums.fatsharkgames.com/t/if-fatshark-keeps-buffing-players-difficulty-needs-adjusting/106279/1 "2025-03-25T19:25:42Z")

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in this update, every class except Ogryn received adjustments, and most of them were buffs. It’s great that Ogryn has become stronger and easier to use, but the current balance is clearly centered around Havoc. to be honest, Auric HiSTG in its current state feels easier than the old standard Damnation.

judging from the patch notes, the next major adjustments might be to the Zealot or Veteran talent trees, but I find it unlikely that they will receive nerfs. Mortis Trials is so easy that it could be considered a beginner-friendly game mode, making it rather dull.

in particular, Auric and Maelstrom should have their difficulty increased. implementing a spawn system similar to the current Havoc mode would be a good option.

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**Author:** ![Enclave](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/enclave/32/73043_2.png) [@Enclave](https://forums.fatsharkgames.com/u/Enclave)\
**Post date:** [March 25, 2025, 9:21pm UTC](https://forums.fatsharkgames.com/t/if-fatshark-keeps-buffing-players-difficulty-needs-adjusting/106279/2 "2025-03-25T21:21:46Z")

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Maybe zealot, veteran and pysker need nerfs to their perks, abilities and weapons instead rather than continuing this nuclear arms race of power gaming hell.

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**Author:** ![Vodhawak](https://avatars.discourse-cdn.com/v4/letter/v/b77776/32.png) [@Vodhawak](https://forums.fatsharkgames.com/u/Vodhawak)\
**Post date:** [March 25, 2025, 9:57pm UTC](https://forums.fatsharkgames.com/t/if-fatshark-keeps-buffing-players-difficulty-needs-adjusting/106279/3 "2025-03-25T21:57:46Z")

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Quite surprising that peyker got buffed.  
But seems havoc has been made harder.

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**Author:** ![DrHammer](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/drhammer/32/93943_2.png) [@DrHammer](https://forums.fatsharkgames.com/u/DrHammer)\
**Post date:** [March 25, 2025, 10:14pm UTC](https://forums.fatsharkgames.com/t/if-fatshark-keeps-buffing-players-difficulty-needs-adjusting/106279/4 "2025-03-25T22:14:27Z")

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They’re clearly trying to go the “Buff the weak stuff, make the game harder” approach to addressing the meta. Mmmmh, I don’t like it.

At least they ever so slightly nerfed relic. And they said they’d look more into it (I guess in another 3 to 6 months).

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**Author:** ![system](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/3/1/319a2f41b73f03a4d9360defbe43058888a33c8c.png) [@system](https://forums.fatsharkgames.com/u/system)\
**Post date:** [April 8, 2025, 10:15pm UTC](https://forums.fatsharkgames.com/t/if-fatshark-keeps-buffing-players-difficulty-needs-adjusting/106279/5 "2025-04-08T22:15:03Z")

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