Hello! I don’t know what are FS plans for future weapons, but there are a handful of iconic w40K weapons that I would love being added to the game. Here are my ideas of how they could perform:
Veteran:
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Power Axe: a weapon that would work similarly to the current power sword but more single target oriented. It would have a better penetration rating and some extra impact at the cost of a less effective horde clear (mosty diagonal/vertical attack patterns). Same mobility stats as powersword/chainaxe. The current blessing pool of the powersword seems quite adapted to it (power cycler, slaughterer, brutal momentum…) to a point where the power axe could almost serve as the third powersword “mark”
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Meltagun: this one is tricky because it hard not to make it redundant with the plasma gun: a single shot high damage, high penetration heavy weapon. In recent games such as “space marine” and “dawn of war 2”, the meltagun is portrayed as a sort of short range high energy shotgun, but in “dawn of war 1 soulstorm” for those who remember playing the sister of battle, the infernus pistol and melta/multimelta fired continuous beams. I could see the meltagun working this way in darktide.
Option 1: continuous beam: enemies caught in the beam would be stunned in a chainweapon/surge staff animation until they die or are no longer caught in the beam. Its range would be shorter than the plasma gun, but there would be a mechanic where the closer you are from the target, the higher the damage it deals. The continuous beam shouldnt last too long though, having a windup time in between two bursts. Heavy armor and boss destruction would be higher than the plasma gun at the cost of range and less efficient shooter management.
Option 2: A big heavy armor piercing shotgun: Space Marine Meet the Melta Gun.wmv - YouTube
Psyker:
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Barrage Staff: If you watch the chaos sorcerer ability called “doombolt” in “dawn of war” 1 & 2, you would see what I mean. It would basically work as a machinegun staff, firing multiple bolts in either a straight line or as a “bell shot”. The longer you hold the charge, the more bolts it fires when you release. It shouldn’t have too much cleave not to make it redundant with the voidstrike staff. Primary fire would be the basic single shot one shared across most staves. Here is a chaos sorcerer using “doombolt”: Doom Bolt - YouTube
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Assault Staff: the equivalent of a shotgun staff: short range high spread, high stagger
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Molten beam staff: I was playing blood angels around the w40k V5 or V6, and librarians had access to a spell called “spear of sanguinius”. Basically, it works as a straight beam dealing high damage and penetration (you could destroy vehicles and hurt big creatures with it). If you look at my proposition of the meltagun above, it would work in a similar fashion: a short range continuous beam dealing high armor damage and stunning enemies caught in the beam. It could have soulblaze mechanics to synergize with some feats. Maybe the primary attack should be the same as the purgation staff, to emphasize its short range orientation, or a kind of shotgun blast?
Zealot:
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One handed power maul aka “bruiser”: I would see this as a mini indignatius crusher: Low damage, high stagger weapon with a small aoe effect upon special activation. Aoe diameter and weapon reach would be smaller but mobility and attack speed would be higher. Give it either the mobility of chainaxe/powersword or maybe a bit higher, in the vein of Caxe or Hsword.
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Two handed Chainaxe: there have been a lot of salt over chainweapons on various threads on this forum, especially over the eviscerator, which people tend to find too small and “light”. I like the eviscerator the way it is even if it is not 100% lore accurate. The two handed chainaxe could make everyone happy. Make it be that slow, heavy two handed chainsaw destructor people are asking for. Penetration rating and single target damage should be all over the place. It has to have a heavy overhead attack in its patterns, and I would even suggest to give it a small aoe effect, staggering light enemies around when hitting the floor (think about the mauler/crusher overhead attacks). Give it also a light + heavy combo that makes horizontal attacks to deal with hordes (dealing more damage and impact but being slower than the equivalent combo on the eviscerator)
Mobility stats: same as Thammer/Crusher
Ogryn:
I barely play Ogryn and haven’t thought yet of weapons to add, but i’m sure people from the community will post their ideas and I will then edit this section to add the good ones!