# Idea to make melee more viable versus range

**URL:** <https://forums.fatsharkgames.com/t/idea-to-make-melee-more-viable-versus-range/27856>\
**Category:** Gameplay Feedback\
**Created:** [October 12, 2018, 1:56pm UTC](https://forums.fatsharkgames.com/t/idea-to-make-melee-more-viable-versus-range/27856 "2018-10-12T13:56:44Z")\
**Posts on this page:** 20\
**Page:** 2

<div class="post-metadata">

**Author:** ![SmokerT69](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/smokert69/32/19655_2.png) [@SmokerT69](https://forums.fatsharkgames.com/u/SmokerT69)\
**Post date:** [October 12, 2018, 7:01pm UTC](https://forums.fatsharkgames.com/t/idea-to-make-melee-more-viable-versus-range/27856/21 "2018-10-12T19:01:20Z")

</div>

> [@brandter](#):
>
> BH with scrounger will destroy everyone in damage, hunter is garbage in comparission because scrounger makes him never having to change weapon.

eh, hunter trait carries over to melee btw. So you can now hit break points with hunter perk active… Hunter can out-damage a scrounger build. I think this comes back to difficulty again, what do you normally play on? Are you legend player? Never having to switch to melee? I don’t think so xD But yea, I see what you mean. Scounger BH can just spam shots.

---

<div class="post-metadata">

**Author:** ![brandter](https://avatars.discourse-cdn.com/v4/letter/b/b38774/32.png) [@brandter](https://forums.fatsharkgames.com/u/brandter)\
**Post date:** [October 12, 2018, 7:06pm UTC](https://forums.fatsharkgames.com/t/idea-to-make-melee-more-viable-versus-range/27856/22 "2018-10-12T19:06:20Z")

</div>

It does not carry over, you don’t gain anything from perks on ranged weapons with melee and vice versa. Scrounger as BH wins every day.

---

<div class="post-metadata">

**Author:** ![SmokerT69](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/smokert69/32/19655_2.png) [@SmokerT69](https://forums.fatsharkgames.com/u/SmokerT69)\
**Post date:** [October 12, 2018, 7:20pm UTC](https://forums.fatsharkgames.com/t/idea-to-make-melee-more-viable-versus-range/27856/23 "2018-10-12T19:20:00Z")

</div>

> [@brandter](#):
>
> It does not carry over, you don’t gain anything from perks on ranged weapons with melee and vice versa. Scrounger as BH wins every day.

eh? Are you sure… I’ve played with damage numbers up and I am sure they carry over. Same thing with barrage which buffs your melee as well.

---

<div class="post-metadata">

**Author:** ![Haxorzist](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/haxorzist/32/16921_2.png) [@Haxorzist](https://forums.fatsharkgames.com/u/Haxorzist)\
**Post date:** [October 12, 2018, 7:25pm UTC](https://forums.fatsharkgames.com/t/idea-to-make-melee-more-viable-versus-range/27856/24 "2018-10-12T19:25:41Z")

</div>

They do carry over. You can use the additional 25% to op the shade ult even more. It also stacks multiplicative with everything making it one of the best buffs. So you can power up dat shade ult with gear by +30-50% and then \* 1.25 = 720 top. (you could go for the head as well for even more dmg)

---

<div class="post-metadata">

**Author:** ![SmokerT69](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/smokert69/32/19655_2.png) [@SmokerT69](https://forums.fatsharkgames.com/u/SmokerT69)\
**Post date:** [October 12, 2018, 7:37pm UTC](https://forums.fatsharkgames.com/t/idea-to-make-melee-more-viable-versus-range/27856/25 "2018-10-12T19:37:18Z")

</div>

That’s what I thought… I was sure it was common knowledge. When he said it didn’t carry over, I’m sitting here like everything I know is a lie lol… Again, so I’m gonna say, I think the problem is we’re talking about balance across different difficulties.

---

<div class="post-metadata">

**Author:** ![Darth\_Angeal](https://avatars.discourse-cdn.com/v4/letter/d/278dde/32.png) [@Darth\_Angeal](https://forums.fatsharkgames.com/u/Darth_Angeal)\
**Post date:** [October 12, 2018, 7:46pm UTC](https://forums.fatsharkgames.com/t/idea-to-make-melee-more-viable-versus-range/27856/26 "2018-10-12T19:46:11Z")

</div>

Delete Scrounger, Conservative shooter, Heatsink and other career-binded forms to regenerate ammunition. Just the RV ammunition - sack is fine, but i would even rework that.

Thermal Equalizer seems fine and it´s a possible upgrade in a world of magic.

Let´s get some options together for the rangeweapons / careers next to the ammunition packs:  
(I don´t want to kill ranged careers so…)

**Waystalker:**  
She gets 10-20% more ammunition, based on the bow.

- 10% swiftbow
- 15% longbow
- 20% hagbane

She is able to consume her ultimate. If she does that, she get 20% ammunition back and an instant cdr of 25%. So she can´t shoot, but faster regen some arrows. You´ve to decide to kill a special or gain ammunition. This perk could replace the actually 20% ammunition back.

**RV:**  
He can´t “spawn” ammunition on special kills anymore automatically. He got 3 ammunition - packs from begin, which he can plant anywhere while pressing the “weapon-special-button”. Those boxes can be used from any group - member 1 time and everyone will get 25% of his ammunition back. (so an overall maximum of 75% ammunition for everybody).  
To share bombs / pots, he have to gather death-marks.

- If he decided himself for the bombs, he have to carry 15 elite - deathmarks.
- If he decided to carry some pots, he have to carry 6 special - marks.

After gathering those marks, he will get a bomb or pot immediately and can share them to his teammates. If he can´t carry anymore, a buff will shown, that he can get something, so the player have to trade or throw something around.

**Huntsman:**  
Guns - He is able to dismantle bombs into 35% of his maximum ammunition with the “weapon special button”, when he hold those weapons and carry a bomb.  
Longbow - He can carry his last 5 shots for the next 30s. So if he shoot 5 shots into a tree and runs within 30s to this position, he is able to get the arrows back.

**Bountyhunter:**  
This is going to be RNG-based. He´ll get 3 bounties on every start of the map. For example:

- kill 20 Elite´s
- kill 10 special´s
- shoot an assassin out of the air
- kill xy amount of enemies 3 times with your ultimate  
etc.

Everytime he finished one of the bounties, he´s able to use the chatwheel and choose the description “recieve bounty”. This will recieve an amount of 20 - 40% of his maximum ammunition back, based on the bounties he recieved. So: 1st bounty 40%, 2nd bounty 30%, last bounty 20%.  
Oh and he have to do the kills on his own.

For **Sienna or the IB.** … i don´t think, that the remove of the heatsink per crit, would effect them so much. Especially if pyro still sits on her current kit, she finally have to use her R.  
The Ironbreaker should be forced to play drake-pistols or drake-gun. Crossbow, handgun and shotgun are RV weapons.

The Rapier should be a **WHC** only weapon and the pistol should get a lil buff. Since the WHC can already gain 20% more ammunition, it seems fine.

**FK/Zealot** are what they´re. Frontline-monsters… so it´s fine.

**Mercenary** should get atleast 10% more ammunition, since he isn´t that tanky and don´t have that much ammunition on his weapons.

The **HM** is fine. She is able to rush anything with her ultimate quite fast. No really need of that endless ammunition.

The **Shade** is a bit special. I would go the “RNG” way too here. If she backstabs someone, she´s able to get 1-2 arrows back. This x% starts with a 1% chance and will grow to 30% as long as she didn´t got anything back. If she got an arrow, the x% will be resetet about the half of it´s current amount.  
So 30% - got an arrow - the next backstep has a chance of 15% to get an arrow.  
I would see it “as a steal” here. Not crit- /kill - related. Just “Oh the creepy rat got arrows for me.”

A system like that wouldn´t end in endless ammunition, would be a lil more skill / decision - depended. It would even focus a lil bit more on teamplay and the range-chars are still something special.

---

<div class="post-metadata">

**Author:** ![Licious-D](https://avatars.discourse-cdn.com/v4/letter/l/49beb7/32.png) [@Licious-D](https://forums.fatsharkgames.com/u/Licious-D)\
**Post date:** [October 12, 2018, 8:29pm UTC](https://forums.fatsharkgames.com/t/idea-to-make-melee-more-viable-versus-range/27856/27 "2018-10-12T20:29:37Z")

</div>

You sure you want to have a say in this whole affair if you don’t even know how the mechanics you want to discuss work? Swift Slaying also carries over to ranged weapons, something you can verify yourself very easily in the keep. Watch some of j\_sat’s videos, he runs that specific BH build on solo runs and you can see how incredibly well it synergizes.

---

<div class="post-metadata">

**Author:** ![SmokerT69](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/smokert69/32/19655_2.png) [@SmokerT69](https://forums.fatsharkgames.com/u/SmokerT69)\
**Post date:** [October 12, 2018, 8:43pm UTC](https://forums.fatsharkgames.com/t/idea-to-make-melee-more-viable-versus-range/27856/28 "2018-10-12T20:43:32Z")

</div>

> [@Licious-D](#):
>
> You sure you want to have a say in this whole affair if you don’t even know how the mechanics you want to discuss work? Swift Slaying also carries over to ranged weapons, something you can verify yourself very easily in the keep. Watch some of j\_sat’s videos, he runs that specific BH build on solo runs and you can see how incredibly well it synergizes.

Couldn’t have said it better myself. Was trying to talk about melee weapons with someone today. He didn’t know that only certain weapons could stagger heavies like maulers. Again, this boils down to people to play Recruit-Champ talking about balance which would affect Legend.

---

<div class="post-metadata">

**Author:** ![Haxorzist](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/haxorzist/32/16921_2.png) [@Haxorzist](https://forums.fatsharkgames.com/u/Haxorzist)\
**Post date:** [October 12, 2018, 8:49pm UTC](https://forums.fatsharkgames.com/t/idea-to-make-melee-more-viable-versus-range/27856/29 "2018-10-12T20:49:57Z")

</div>

> [@Licious-D](#):
>
> You sure you want to have a say in this whole affair if you don’t even know how the mechanics you want to discuss work?

Hey it’s not like there aren’t a whole lot of hidden mechanics. Turning somebody away just because he does not know as much is not ok, he’s a Vermintide player just as much as you are.  
We try to convince people not to shut them up.

---

<div class="post-metadata">

**Author:** ![SmokerT69](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/smokert69/32/19655_2.png) [@SmokerT69](https://forums.fatsharkgames.com/u/SmokerT69)\
**Post date:** [October 12, 2018, 8:59pm UTC](https://forums.fatsharkgames.com/t/idea-to-make-melee-more-viable-versus-range/27856/30 "2018-10-12T20:59:22Z")

</div>

> [@Haxorzist](#):
>
> Hey it’s not like there aren’t a whole lot of hidden mechanics. Turning somebody away just because he does not know as much is not ok, he’s a Vermintide player just as much as you are.  
> We try to convince people not to shut them up.

Yea… but I mean, come on… He made the thread pushing to remove or change the entire way ranged works in the game without knowing even the basics about it?

---

<div class="post-metadata">

**Author:** ![Yzneftamz](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/yzneftamz/32/11990_2.png) [@Yzneftamz](https://forums.fatsharkgames.com/u/Yzneftamz)\
**Post date:** [October 12, 2018, 9:07pm UTC](https://forums.fatsharkgames.com/t/idea-to-make-melee-more-viable-versus-range/27856/31 "2018-10-12T21:07:17Z")

</div>

Once again, I’m going to butt in with some practical considerations that I’m surprised no one else has brought up. Namely, how would that kind of Trait move be implemented in practice?

Adding a new Trait is no big deal, any item rolled afterwards has the usual chance to get it. But removing an existing item Trait isn’t that simple, especially with how widely the Traits in question are used. This actually already has a precedent, as the combination of Power vs. Chaos and Skaven was temporarily removed from the jewellery before. It was soon added back though, as some people already had it on their Charms (iirc), and it didn’t affect balance that much. Scrounger (and Conservative Shooter) do affect the balance significantly, so simply leaving the existing items as is isn’t really an option, as the old players would just keep their items as is and new ones would be at a disadvantage.

One option would be to just automatically reroll any offending weapons. Congratulations, now we have a playerbase whose time, work and materials put into those weapons have just been wasted. The frustration and outcry would be huge, even worse for those who don’t have the materials (or patience) to reroll the items. In addition, it would put a huge strain on the game servers as half the active playerbase would be rerolling their items at once. Auto-rolling Traits only wouldn’t really help that much, as one or both Properties are likely to be dependent on the Trait chosen. With Scrounger, Crit Chance is a must. With other Traits there are similar interactions, so even rolling just the Trait would render a large part of these weapons temporarily useless.

Of course, they could just scrap the offending weapons from our inventory, but that would be far worse.

The technical aspects of this would also be quite awful, I think. Even with an automated script, the account of every returning player would need to be scanned and tweaked. That means thousands of accounts, even if it’s limited only to ones who actually come online. That’s again more strain on the servers, especially at the beginning. It also costs money, and with hundreds of weapons in many players’ inventories, it takes time. The latter also affects the players.

While I can’t think of other even remotely sensible options, I’d be happy to read your ideas.

I personally agree that originally putting ammo recovery Traits to ranged weapons was a mistake, but I also think it’s too late to change now considering all the impact it has on the game. That said, even if it was implemented, how many of you are willing to put up with all the inconveniences it would bring?

---

<div class="post-metadata">

**Author:** ![Licious-D](https://avatars.discourse-cdn.com/v4/letter/l/49beb7/32.png) [@Licious-D](https://forums.fatsharkgames.com/u/Licious-D)\
**Post date:** [October 12, 2018, 9:08pm UTC](https://forums.fatsharkgames.com/t/idea-to-make-melee-more-viable-versus-range/27856/32 "2018-10-12T21:08:05Z")

</div>

> [@Haxorzist](#):
>
> Hey it’s not like there aren’t a whole lot of hidden mechanics. Turning somebody away just because he does not know as much is not ok, he’s a Vermintide player just as much as you are.  
> We try to convince people not to shut them up.

I am not trying to push anybody away. Maybe I came across a little harsh (something I am not always aware of, which kinda comes with my profession as a legal practitioner I guess. Being confrontational and disagreeable is what I make a living by. I rarely mean any malice with it, if it came across like that, I apologize), but the point does stand that if you want to discuss something regarding balance, you need to know your basics. It is, of course, something that can be easily missed at first glance, something that has happened to anybody, of course including me. There are alot of hidden mechanics and quirks not obvious at first glance. But this is something you can verify yourself by going into the keep, selecting BH and a weapon with Hunter on it and then comparing the damage numbers that pop up.

---

<div class="post-metadata">

**Author:** ![Licious-D](https://avatars.discourse-cdn.com/v4/letter/l/49beb7/32.png) [@Licious-D](https://forums.fatsharkgames.com/u/Licious-D)\
**Post date:** [October 12, 2018, 9:13pm UTC](https://forums.fatsharkgames.com/t/idea-to-make-melee-more-viable-versus-range/27856/33 "2018-10-12T21:13:41Z")

</div>

> [@Yzneftamz](#):
>
> While I can’t think of other even remotely sensible options, I’d be happy to read your ideas.

You raise very valid points and this is something I have already hinted at at my previous post. All theory is nice, but when it comes to implementation, there is hardly a way to do it without screwing a major part of the community over in some way. My solution would simply be: Leave Scrounger as it is. It is not the “worst offender”, it is a symptom not a cause (playing the devil’s advocate here since I don’t see any problem at all, but for the sake of the argument, I am going to assume this position for now). Don’t tweak the ammo regen of other carreers, either. If we have learned anything from past experiences, then tweaking melee is the way to go. The recent buff to certain weapons was slight (damage wasn’t increased per se, only against monsters, but attacks were tweaked and ranges altered), but it resulted in a much needed buff for certain weapons (hammer and shield), a very welcome buff to already fun weapons (2h swords) and made fighting bosses in melee satisfying and impactful. Go further down that road, because it has worked. Never change a winning system.

---

<div class="post-metadata">

**Author:** ![Haxorzist](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/haxorzist/32/16921_2.png) [@Haxorzist](https://forums.fatsharkgames.com/u/Haxorzist)\
**Post date:** [October 12, 2018, 9:28pm UTC](https://forums.fatsharkgames.com/t/idea-to-make-melee-more-viable-versus-range/27856/35 "2018-10-12T21:28:35Z")

</div>

They could just add 100 of each dust as compensation (I know unthinkable).  
But just a random reroll does it in my opinion.

> [@Yzneftamz](#):
>
> The technical aspects of this would also be quite awful

Well I really don’t think it would be that horrible.

> [@Yzneftamz](#):
>
> It also costs money

Sure what? Everything costs money then right? I mean they could just fire all that work on balance it costs money.

All in all I think everything except the effects on the player base and writing a script to change them all are non issues (the script is just work time but nothing impossible).

---

<div class="post-metadata">

**Author:** ![SmokerT69](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/smokert69/32/19655_2.png) [@SmokerT69](https://forums.fatsharkgames.com/u/SmokerT69)\
**Post date:** [October 12, 2018, 9:42pm UTC](https://forums.fatsharkgames.com/t/idea-to-make-melee-more-viable-versus-range/27856/36 "2018-10-12T21:42:10Z")

</div>

> [@Darth\_Angeal](#):
>
> Yea… but I mean, come on… You and Licious are C with ancer in this forum. I´m ok to be an a–hole, but everytime a new or maybe just not that experienced player shows up here with a suggestion, you come along with pro-play-talks arrogant way to argue about such things. You start to stomp the whole discussion into nowhere with stuff like that:

You are unbelievably obnoxious. No where in this thread did I argue with anyone, or try and stop the discussion. I merely pointed out flaws with his suggestion. Once again, you seem to lack the ability to read or comprehend basic English. I even agreed with him that perhaps removing ammo regen would be a solution. Unlike you, I am open to suggestions and willing to discuss them without instantly ruling out everything I don’t agree with. What was I supposed to do? Simply agree with him that Hunter and Barrage don’t carry over to melee. Grow up.

> [@Darth\_Angeal](#):
>
> Or you just start to troll or call out someone a troll… posting gifts and just make fun about the OP or someone else, who argued with him. It happened a lot in the past and you still go on. You even cried about FS in a lot of ways and the next day “Hedge is a cool guy, FS keep up the good work.”  
> OMG… someone got another opinion, someone missed a gamefact, someone will change my loveley characters and weapons… mimimi…wow…
> 
> It´s so pretty ridiculous… My opinions counts! Everything else is BS! Let me enjoy my game! Don´t touch anything FS! It´s all fine! Gimme my Loot now!
> 
> It´s really sad, that you 2 are even worse than an a–hole like me. Even the last 2 discussions showed up enough, how small your brain or how big your ego is. Made me really laugh…  
> And Mr. Licious can´t do anything else to do lil posts between it, “to make fun”. What a lil kid…
> 
> I really don´t know if i should laugh or whine about you. “MY LIFE IS VERMINTIDE! HOW DARE YOU TO TOUCH THAT!!!”
> 
> I´m pretty sure, a lot of guys came in here, got fkd by you 2 and 2-3 other guys in the past and left immediately… best community ever.
> 
> don´t forget to cry before you flag 😉

![visibleconfusion](https://europe1.discourse-cdn.com/flex013/uploads/fatshark/original/3X/0/0/006ab8b558fec2417ce16fbc519fe17e7d65ca06.gif)

oh boy… you need help mate. kek

---

<div class="post-metadata">

**Author:** ![Sno](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/sno/32/105551_2.png) [@Sno](https://forums.fatsharkgames.com/u/Sno)\
**Post date:** [October 12, 2018, 10:02pm UTC](https://forums.fatsharkgames.com/t/idea-to-make-melee-more-viable-versus-range/27856/37 "2018-10-12T22:02:37Z")

</div>

> [@Darth\_Angeal](#):
>
> everytime a new or maybe just not that experienced player shows up here with a suggestion, you come along with pro-play-talks arrogant way to argue about such things.

Hey dude to be fair in one of the threads discussing boss instant-180s I just gave some advice to act like you’re always the one tanking the boss until it was changed and that was considered elitist as f!@#.

I think in some regards it’s an, “Offense is taken not given”, circumstance.

---

<div class="post-metadata">

**Author:** ![Argonaut14](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/argonaut14/32/13131_2.png) [@Argonaut14](https://forums.fatsharkgames.com/u/Argonaut14)\
**Post date:** [October 12, 2018, 10:26pm UTC](https://forums.fatsharkgames.com/t/idea-to-make-melee-more-viable-versus-range/27856/38 "2018-10-12T22:26:38Z")

</div>

Didn’t read a lot because I had a ton of beers and it seemed like some guys were brewing up an argument.

I’d ABSOLUTELY LOVE it if we could put scrounger in melee then as a HS I could just windmill into a horde with a 1h sword and get max ammo without having to hope they lined up. Literally in seconds probably. Great idea.

Actually this might be even more fun as a Mercenary with Crit Build.

So the real issue being scrounger is broken no matter where you put it (melee or ranged) and that the scrounger trait - coupled with the possibility of crits - put heavy emphasis on ranged and makes it so damn easy to crit the living hell out of things and get max ammo.

Possibly it is the frequency of the crits that is causing the overblown ammo regen, so what if it was geared to taggable enemies only?

What if it restored 1 ammo instead of 2?

What if crit chance was halved?

We’re discussing the impact of Scrounger when actually the trait Scrounger itself is broken - so how would you change it?

The long term question is; if there is no ranged meta WTF is going to become the main problem for melee?

---

<div class="post-metadata">

**Author:** ![Sno](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/sno/32/105551_2.png) [@Sno](https://forums.fatsharkgames.com/u/Sno)\
**Post date:** [October 12, 2018, 11:28pm UTC](https://forums.fatsharkgames.com/t/idea-to-make-melee-more-viable-versus-range/27856/42 "2018-10-12T23:28:30Z")

</div>

[![](https://i.imgur.com/removed.png) ](https://i.imgur.com/removed.png)

---

<div class="post-metadata">

**Author:** ![zaygr](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/zaygr/32/71131_2.png) [@zaygr](https://forums.fatsharkgames.com/u/zaygr)\
**Post date:** [October 13, 2018, 12:01pm UTC](https://forums.fatsharkgames.com/t/idea-to-make-melee-more-viable-versus-range/27856/44 "2018-10-13T12:01:05Z")

</div>

[![](https://media.giphy.com/media/dbtDDSvWErdf2/giphy.gif) ](https://media.giphy.com/media/dbtDDSvWErdf2/giphy.gif)

I do think FS did go a bit far with the ranged classes, but please nerf the classes and not the weapons because nerfing weapons does almost zero to the class in question and makes them more unusable for the other 2 classes.

---

<div class="post-metadata">

**Author:** ![wanabegud](https://avatars.discourse-cdn.com/v4/letter/w/4491bb/32.png) [@wanabegud](https://forums.fatsharkgames.com/u/wanabegud)\
**Post date:** [October 13, 2018, 4:38pm UTC](https://forums.fatsharkgames.com/t/idea-to-make-melee-more-viable-versus-range/27856/45 "2018-10-13T16:38:05Z")

</div>

ideal  
just make scrounger passive regain 5% ammo per 15~20 sec.

[Previous page](https://forums.fatsharkgames.com/t/idea-to-make-melee-more-viable-versus-range/27856.md?page=1)

[Next page](https://forums.fatsharkgames.com/t/idea-to-make-melee-more-viable-versus-range/27856.md?page=3)
