Idea, Nerf arbitrators Arb Nades

Arbitrator Nades are just TOO many. Especially with Lone wolf giving you regen.

It should be reduced to max 3 nades and one regen’d every 100+ kills with Lonewolf, and lonewolf shouldn’t give an extra blitz charge either.

Arb nades, especially with lonewolf where it stands right now, is like hive scum blinders but a grenade and regens automatically. I’ve always loved Blinders blitz regen actually requiring you to work for it rather than wait a minute or so. plus Arbitrator is strong enough to easily kill a hundred enemies no issue. It should be treated like a stun grenade, reserved for when you truly need it. Probably still broken, but I think it’s a bit more balanced. what do you guys think?

before anyone says “what about stun mines/different thing?” I have my qualms with Stun Mine too, but I don’t feel like getting into it deeper than I feel Stun Mines are bad because it makes learning how to curtail a horde of enemies an option, which I feel harms the player base skills greatly. I’m not really a fan of it personally. Don’t like a load of enemies just bunched up together in one pulsating mass.

i know everyone is entitled to their own opinions, but some opinions are objectively wrong

I just did the penance, I guess people aren’t’ wrong to think that they’re spammy, i can see the frustration, but they don’t clear out elites very well, just chaff.

Eh I think they’re fine tbh, at least when compared to everything else ingame.

its not an issue

Thx but no thx. When you will play a true high difficulty you can come back.

How am I wrong