# I'd like an explanation behind the crafting system, please

**URL:** <https://forums.fatsharkgames.com/t/id-like-an-explanation-behind-the-crafting-system-please/91567>\
**Category:** General Discussion\
**Created:** [February 9, 2024, 12:16pm UTC](https://forums.fatsharkgames.com/t/id-like-an-explanation-behind-the-crafting-system-please/91567 "2024-02-09T12:16:21Z")\
**Posts on this page:** 1\
**Showing post:** 51

<div class="post-metadata">

**Author:** ![zaygr](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/zaygr/32/71131_2.png) [@zaygr](https://forums.fatsharkgames.com/u/zaygr)\
**Post date:** [February 12, 2024, 1:33am UTC](https://forums.fatsharkgames.com/t/id-like-an-explanation-behind-the-crafting-system-please/91567/51 "2024-02-12T01:33:25Z")

</div>

Uh huh. Can you please provide where they have said crafting is _not_ part of the core experience, because when I go looking I found these instead:

> [@Dev Blog: Crafting in Darktide](https://forums.fatsharkgames.com/t/dev-blog-crafting-in-darktide/60556/1):
>
> For Darktide we wanted to take those lessons to expand and improve in such a way that crafting would become a central pillar of player progression

> [@Dev Blog: Class Overhaul](https://forums.fatsharkgames.com/t/dev-blog-class-overhaul/82971/1):
>
> since we view a full build loadout as the sum total of your weapons, curios and talent choices

Sounds pretty core to me.

---

_[View the full topic](https://forums.fatsharkgames.com/t/id-like-an-explanation-behind-the-crafting-system-please/91567)._
