I want more reject banter (also poll)

I think our characters dont talk that often.

The higher you go in difficulties, the more people ping which is useful but also interrupts dialogues, in the end, i feel we dont hear our rejects talk that much.

I would love to be able to hear more random voicelines and banter between everyone.

What’s your opinion?

  • I want to hear more voicelines between everyone
  • There is a perfect amount of dialogue between characters
  • I want to hear less voicelines between everyone
0 voters

100% a big issue

hope people aren’t going to kneejerk react no to this because they think THAT is what you want more of

oh yeah like its totally fine to ping and especially since abilities are linked to it

its just a kind of ‘‘collateral damage’’ that we end up hearing less voicelines, hell, even in lower difficulties and with 0 pings i still think we dont hear enough stuff being said!

Not only pinging but there is also dialogue for doing a bunch of killing and the pacing at higher diffs is such that these particular voicelines play more often and I think they get priority over the random gabbing they do.

Less for me; the yapping is pretty annoying tbh, esp the Vox yapping from our “handlers”.

I’m pretty sure I’ve been hearing new vo lines recently so I wonder if new lines have been released.

could be zero for all i care, me here to whack heretics n earn rashuns not talk bout washday tomorrow :squinting_face_with_tongue:

I would like to hear more VO work but it requires the game calm the heck down and have actual moments of peace on higher difficulties which the current balance people aren’t willing to do.

The banter system is one of my favorite things in the game, hands down, and I always would love more dialogue. Maybe not more “frequently”, but more conversations always nice.

Listen for Trapper sound and actually be prepared, or just hear another stupid joke what’s it gonna be?

At one point I read that there are a lot of triggers for different conversations to take place between different personalities, and the fatshark employee said that they can actually track how much each conversation has played and some of them are in the single or double digits.

They definitely add new ones in the major patches, wouldn’t surprise me if they slip some in with hotfixes here and there. They don’t ever make note of it though, outside of a few specific times that I can remember, like when they added stim voice lines because they were absent when they initially got added.

Actuall issiue is on higher difficulties when conversation is started cut at some point bcs of trigger and never finished/continued in the proces.

Im beetwen “I want to hear more voicelines between everyone” and “There is a perfect amount of dialogue between characters”

i assume most of us here play on the higher difficulties, where action cuts the banter short every time. and tbh, hearing my psyker blather about the camelid (?) racing on atoma when there are bullets flying doesn’t make much sense. if we want to hear much banter, we have to go sightseeing on low difficulty.

unfortunately yes. in part it’s because darktide has no pacing. on vt2 every map had low intensity spots, created to let characters talk. darktide just non stop spams enemies because the devs kinda stopped caring about that

if i ever have to hear hallowette again i’ll blow my brains out

I want new lore.
If it’s via talk, sure, i’ll take it!

Add a bar on the Mourningstar that can trigger the non-combat specific banter between the player patrons.

:backhand_index_pointing_up:

I second this

To clarify my vote, it’s not that I want to hear more talking, I want the dialogue to have much more variation.

Hallowette is awesome - it’s Melk that’s pos…