Well, pseudo-hardcore, anyway. I don’t want perma-death, just perma-death within a mission.
I.E, if you die in the run, you don’t respawn, and if you quit the mission, you can rejoin but you can only watch (Sorry crash-prone rejects and alt-f4 cheesers, even you have to admit that those things aint’ gonna fly here). The surviving players are left to try and win without you.
And here’s the kicker - The rewards are the same as a regular mission, maybe with a special border or some other middling cosmetic as a penance reward.
I don’t care how it’s implemented. Separate difficulty, Maelstrom modifier, Uber-Auric mission board, whatever.
I rather have them make a penance for not dying or even downing for 10 games straight in auric mael than the mode you described. You can achieve your mode by playing alone. I’m sure there’s a mod for it. I don’t see the point of having ppl watch it.
It might make sense in a smaller run like part of an v2 chaos waste run where 1 map could have the specific mod.
But as a random map modifier you could potentially quickplay into eh?
Vermintide 2 had some interesting ideas in that direction with deeds (except all the limitations, such as being unable to switch on multiple deeds and at least by design deeds EXPIRING after you use them (there are ways to prevent that).
Never ending hordes, more beefy elites, slow ticking corruption damage, no or limited pick ups and Twitch mode etc. All that stuff should be just a tickbox you can tick when configuring what map and on what difficulty you want to play.
I’d imagine that you can’t join a run that’s already in progress. Having someone join and play after a current player dies and quits would defeat the purpose.
I honestly don’t know how the rejoin system work. Sometimes I left the game that I don’t want to play (when people blast barrels and bursters on me), sometimes I rejoin to the same game sometimes I don’t.