# I think these mods need to be regulated

**URL:** <https://forums.fatsharkgames.com/t/i-think-these-mods-need-to-be-regulated/98152>\
**Category:** General Discussion\
**Created:** [August 26, 2024, 5:35am UTC](https://forums.fatsharkgames.com/t/i-think-these-mods-need-to-be-regulated/98152 "2024-08-26T05:35:19Z")\
**Posts on this page:** 1\
**Showing post:** 18

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**Author:** ![Ralendil](https://dub1.discourse-cdn.com/flex013/user_avatar/forums.fatsharkgames.com/ralendil/32/108313_2.png) [@Ralendil](https://forums.fatsharkgames.com/u/Ralendil)\
**Post date:** [August 26, 2024, 9:49pm UTC](https://forums.fatsharkgames.com/t/i-think-these-mods-need-to-be-regulated/98152/18 "2024-08-26T21:49:56Z")

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> [@Ogry](#):
>
> isn’t that already a thing?

yes it is

[Spidey sense](https://www.nexusmods.com/warhammer40kdarktide/mods/268)

And already discussed here:

> [@Spidey Sense mod is a ridiculous obvious cheat mod](https://forums.fatsharkgames.com/t/spidey-sense-mod-is-a-ridiculous-obvious-cheat-mod/90627):
>
> It gives WAAAAY more information than you could ever have. Here is what it SAYS it does (this is a blatant lie): “The mod gives visual cues for sound effects enemies make” Here is what the actual reality looks like: It CONSTANTLY shows most specials in the freaking training room (you know the room with all those constant special sound effects so loud you have to turn down the volume) It FREQUENTLY shows specials before they even leave their spawn/wall. It FREQUENTLY shows walking snipers/b…

This whole topic has been discussed MANY times…

A true example of repeated threads…

> [@Ogry](#):
>
> 🤣 yes for whoever gets the 34.99 a month

Mods can be downloaded for free. Of course, console players cannot use them  
That’s exactly why I voted in [the poll I created](https://forums.fatsharkgames.com/t/mods-and-how-fatshark-should-handle-them-in-your-opinion/97257) “**Fatshark should implement ALL QOL mods and allow players to use all of them ( they would be implemented as turned off by default)**”

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