I start to like the this week's havoc games

There are no more waves of rotten amours and disgusting mucus. All the strength of game return to when season two started. Expect the stagger immune garden. FS should fix it.

This works during the first week of rotation, but the lack of variety starts to get annoying and tiresome. I caught myself thinking I don’t remember what the Complex HL17-36 looks like, guess why.
Someday the sharks will figure out how to reduce the entertainment pool on Havoc. It’s a terrible idea, and the rotation needs to be removed.

3 Likes

Yep. We really should just have access to the full set of maps on havoc. The rotation idea makes no sense. It reduces variety and stuff gets boring and repetitive quicker.

After spending an hour to get all the way to the end boss on the train station level only to have the most impossible battle, havoc can F*** OFF right now.

Again, zero testing or balancing from FS.

I feel like I just wasted an hour or my life because that boss battle was basically impossible as he was getting healed to full health within seconds by the never ending swarm around him.

It’s made me rage quit the game. I really don’t think having something impossible at the end of a f***ing hour long slog is fair whatsoever.

So yeah go play the assassination train station mission with encroaching and toll or stimms at high havoc then come back and say you’re enjoying it.

Utterly insane. Oh and I got a demotion for the trouble too. Such a brilliant mechanic. Getting demoted because the janky dice roll off a cliff.

5 Likes

Every relay station trs150 with garden attempt we die somewhere around first med station. Enemy numbers obscene. Non-stop 50 gunners. Crushers take more punishment than rotten armor due to heal aura. Every 2nd special is a toxbomber.

Aaand then I get blamed for not playing meta inferno. Yawn.

2 Likes

We are the testing pool my friends. We generate the numbers on what maps are easy which modifiers popular and how anamiea can be tweaked.