Average time of two successful Zealot attempts with DS4: 9.03 seconds. Do you know how many failed attempts? That’s right! Zero
Judging by what I’m reading on the forum, the staff should have vaporized these Crushers without even letting them get within striking distance of the Psyker, but well… here we are
It’s in your caption, really. You don’t understand how things work. For it to do what you heard it can do you need to specifically build for it (find some meta build on the gameslantern), learn how the Soulblaze works - and still possess some core combat skills to survive long enough. You also need to keep in mind DoT builds are often used in conjunction with melee weapon with Uncanny blesses (duelling sword, combat blade), so after applying tons of SB stacks on an armor train many psykers then switch to DS and do a few hits to the heads of either closest crusher or some trash mobs (it doesn’t matter, rending is a global effect) - that gives them a bunch of Rending stacks, immediately amplifying all DoT damage to burning mobs several times.
But its strength not in single target time to kill, in the first place, but in an infinite cleave. Regardless of how dense that crowd will be, they all will be affected by it. So sure, zealot will kill 2 Crushers faster - but psyker will kill 10 of them faster, and all smaller mobs around them. And while they will be killed, due to other talents in Psyker’s tree, SB will keep spreading around like plague, killing more and more, like an avalanche. If coupled with the Shriek ability, you can quickly drop an extra bunch of SB stacks on a huge crowd in front of you, to boot.
I like how your psyker magically became unable to whip out literally the same weapon your zealot is using the second he took to the purgastus.
Seeing as you are already quite comfortable with my behated, try it on psyker. Crank that crusher number up slowly and watch psyker slowly catch up to zealot and then leave him in the dust.
Btw: if scum is the better vet why do kraks kill crushers faster that blinders?
That’s because I was testing the effectiveness of the staff specifically, not the dueling sword. I don’t really have any doubts about the dueling sword
The build is good enough, though if you just starting playing psyker, I would consider swapping the bubble for either Shriek or Gaze - because both allow for emergency Peril dump if you go over critical and will be about to blow up. It saves you more times you can expect, really. Then if you drop bubble I would also consider swapping Wildfire for Quietude, for better survivability, as you won’t have benefit of bubble’s toughness regen anymore (though Gaze has its own toughness regen inbuilt to it). Until you’ll keep firing at something, you’ll be reasonably protected against regular range attacks (not nets though) anyway, due to Empathic Resolve.
But again, it’s not about build but how you play it. You have DS with Uncanny in this build - do you use it? Staff mainly just applies tons of SB stacks to your targets, it doesn’t do direct damage - and SB doesn’t do much damage to Crushers, they are very resistant to it. So put a lot of SB on them, then stack up Uncanny.
But yet again, you won’t see its full potential on two crushers, that’s not how it works. It’s a hoard clearing weapon, same as zealot’s flamer. It becomes useful when you have 5+ crushers and a mixed hoard around them.
And the talent in the orange frame - swap it for Quietude. You’ll be hitting harder, will be well-protected and toughness regen will be as good as under the Bubble. And you will never blow yourself up. Then just learn to combine all the effects and tools you have for maximum effect, it will take time.
it only kills every enemy in a room in a couple seconds regardless of density except for the 1 that spawns in the lowest quantity, kind of a shame that you dont have another weapon slot to be able to counter the 1 weakness the “scales infinitely with density in a density based game“ weapon has otherwise it might actually be good
regarding that “meta” build above, i have some doubts regarding the effectiveness of wildfire, and the lower toughness brought by empyric resolve. i’m open to suggestions for builds though.
Empyric Resolve could be ditched as well if you use Scrier’s Gaze with its talent that protects from overload - otherwise you’ll just be blowing up too often when using staves, especially as a new psyker player , they ramp up Peril really fast. Wildfire is indeed dubious addition, due to how it works (that description in the tree isn’t correct) - it doesn’t give 4 stacks to everybody around, it splits 4 stacks between nearby mobs, and only if they have less than (afaicr) 4 stacks of SB on them at the moment. So its effect isn’t that significant, taking into account you’ll normally have more than 4 stacks of SB on everything around you with this build.
The power comes from the staff having infinite cleave and infinite cleave won’t matter against 2 crushers. You need WAY more enemies in your test to see the staffs true potential.